Hi there Killer and Skye, although it’s over a year since I stopped working on the mod I feel it’s necessary to comment on some points raised here.
The Antares mod apart from the concept of being set after a second Nomad war has very little in common with the Ha 2 mod (which I played and enjoyed).
They do share a number of ship types but the ships are the intelectual property of the original shipwrights and as far as I’m aware the permission for use was asked for and granted whereever possible (after all this time some shipwrights are impossible to contact).
Like the equipment the ship were rebalanced with shiparch edits (revised hold sizes, additional thrusters etc) and in some cases revised hardpoints.
Apart from original game systems the mod was built with completely new systems and the universe structure was very different to the Ha2 mod.
The game economy was completely new and built to match earnings with the mission payouts and sometimes exceed them with some very challenging commodities and trade routes (refugees via the Zeta’s anyone? :-o)
The may be common weapon types but all the weapons have been rebalanced several times so in reality they share the same name and very little else.
The same applies for the engines and powerplants as the range of both was expanded significantly and went through several rebalancing exercises.
I had a look at some backup files myself and the Ha2 mod had been renamed Aurora (Sept 06) not Antares, anyway time to move on as sadly Freelancer has a very limited player count these days although I’d struggle to find a space/combat/trading game that I’ve enjoyed anywhere near as much.
All the best CK(256)