Mini_Me wrote:
You could try adding a unique HP type on the weapon model, specifically for say… flamethrower_smoking or whatever, then go through alllllll the ship packages and add the effect via addon = .
In theory it should work; nothing should show up when the unique HP is missing (gun not mounted).
That works, at least if you add the effect by fuse. Only Problem: If you mount two flamethrowers then, the effect will only appear on the first of them.
Try it yourself: Create a fuse that fires instantly and adds an effect to the hp_fire hardpoint.