@Squ1dly Version will always say 1.0. 1.1 does not change the visible version number.
If you’re invincible take a look at PerfOptions.ini in My Games/Freelancer and see if DIFFICULTY_SCALE is set to 0.00. it needs to be set at 1.00 to take damage.
@Squ1dly Version will always say 1.0. 1.1 does not change the visible version number.
If you’re invincible take a look at PerfOptions.ini in My Games/Freelancer and see if DIFFICULTY_SCALE is set to 0.00. it needs to be set at 1.00 to take damage.
Hi, the no cd exe is included in the vanilla patch: https://the-starport.com/forums/topic/6250/how-to-get-vanilla-freelancer-running-in-2023-no-cd
@Gold_Sear I’m afraid since it’s been converted to a static html site, that is no longer possible. However it should have been indexed by Google now. Try something like: site:lancersreactor.com test
Just done some googling and I don’t think the ROG Ally supports direct x 8 which Freelancer runs with. If you install the HD edition, it offers various wrappers for later versions of DirectX. Alternatively if you’d prefer to run the Vanilla/Combined patch, here is a link to the wrapper I use: link
Hi mate, are you just running Vanilla on it’s own without a no-cd hack / patch? If so, install a patch from this thread (assuming you’re not planning on running mods) and see if it resolves your issue.
Hi all,
Just been looking at the Forum stats over the past week and noticed one of our most popular searches is “no cd”.
So just thought I’d copy the guide we have on Discord over so people know how to get Vanilla Freelancer up and running in 2023.
This guide is only intended for Vanilla players, that means no other mods.
The first step is to download and install the base game. I won’t post a link to the download here, but it’s pretty easy to find.
We recommend that you don’t install Freelancer to Program Files as this has caused issues for users in the past. If you have another drive, installing to D:\Microsoft Games\Freelancer or something would be ideal.
You have two options here, only select one of these.
Freelancer HD Edition
This contains all the fixes (JFLP, No CD EXE, and more) as well as additional bug fixes and graphical improvements.
Vanilla Patch (Combined 1.1, JFLP, No-CD)
This contains just the fixes required to get you up and running with no graphical improvements.
You will need to right click and “Run as Admin” for the patch if installing to Program Files.
If you are intending to install other mods, we recommend not installing the patches above and instead following the mod’s installation instructions. HD Edition and the combined patch are intended for Vanilla players and are not compatible with other mods unless otherwise stated by the mod’s developers.
No prob! Btw if you have discord, we’re more active on there currently: https://the-starport.net/discord
It is up and working. Have you updated your freelancer.ini to point to the new list server?
In order to install it, you must browse to your Freelancer executable folder, usually found under C:\Program Files\Microsoft Games\Freelancer\EXE. From there, locate “Freelancer.ini” and open it up in a plain-text editor.
You’ll find the following line:
hostname = fllistserver.zone.msn.com ; GUN server in Redmond (DNS entry)
Replace that line with the following lines:
;hostname = fllistserver.zone.msn.com ; GUN server in Redmond (DNS entry)
hostname = gun.fllistserver.com ; www.fllistserver.com
Welcome back!
If you haven’t joined already here is the Freelancer discord: https://discord.gg/8vZnZGF
If you haven’t already I’d recommend doing some online tutorial for Git as well as some basic introductory course to C++. Just google around, there’s plenty of them.
Here’s what I would recommend:
Doing those things will give you a starting point for further FLHook development. I’m afraid you won’t find much in the way of FLHook tutorials.
There’s a few FLHook people in the community discord: https://discord.gg/8vZnZGF Feel free to pop in and ask a question if you get stuck.
I don’t know that much about it so these are probably basic suggestions:
1.) Check the following entry is in freelancer.ini
hostname = gun.fllistserver.com ;GUN server provided by www.fllistserver.com
port = 2300
2.) Add the IP address via http://flserver.de/add_server.php
Whats the error? Usually the issue is:
You will need to right click and “Run as Admin” for the patch if installing to Program Files.
Hi all,
JFLP changes loadouts_special.ini for a number of Battleship bases. For example br_battleship_co_01 (Battleship Hood) removes the engine and the tractor.
If a server is running completely Vanilla and the client is running JFLP (or vice versa), this mismatch in the Solar loadout can cause a client crash.
Replication steps are:
1.) Have a vanilla server
2.) Have a client with JFLP
3.) Undock from the Battleship Hood, shoot it to make it hostile. Fly around it for a few minutes. Crash usually occurs when you are about 500m from it.
I have attached a debugger and had the following offset:
Exception thrown at 0x06621C15 (engbase.dll) in Freelancer.exe: 0xC0000005: Access violation reading location 0x00000005.
Any help or advice would be appreciated. An ideal solution would be one that allows both Vanilla and JFLPd players to interact with these Battleship bases without a crash.
Laz wrote:
I have encountered issues with this before if the path is invalid, it will not start. Check that the path set in the registry is correct.
Just confirmed that UTFXML.exe will crash without the correct FL install path in the registry:
Exception code: 0xc0000005
Fault offset: 0x00000000
Faulting process ID: 0x2848
Setting Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\Microsoft Games\Freelancer\1.0\AppPath resolves it.
Just noticed from your file paths you might be using the old svn version of FLHook.
The newer FLHook is on Github: https://github.com/Friendly0Fire/FLHook
Should be easier to make the edit and compile.
If you have the .dll I wonder if its an access issue.
Are you running the game as Administrator?
Is the .dll blocked? See example screenshot.
Welcome back! Wireplay was my first server, I miss it!
Probably 11 years too late but iUnk8 is the BaseID of the base the Solar is linked to.