Ha, coincidentally this is the same offset that can be used to eliminate the problem with invisible station lasers at long ranges.
Schneider
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Looks like this is hardcoded:
hModServerAC = GetModuleHandle("server.dll"); if (hModServerAC) { // Patch the NPC visibility distance in MP to 6.5km (default // is 2.5km) float fDistance = 6500.0f * 6500.0f; WriteProcMem((char *)hModServerAC + 0x86AEC, &fDistance, 4); FARPROC fpHook = (FARPROC)HkCb_GetRoot; ReadProcMem((char *)hModServerAC + 0x84018, &fpOldGetRootProc, 4); WriteProcMem((char *)hModServerAC + 0x84018, &fpHook, 4); }
I guess the easiest way to change it would be to fork FLHook and make the change in the source code. No idea why they’re doing this here though. Maybe you can just remove it? Though it is in a file called “CrashCatcher.cpp”…
Edit: And it should be noted that this is in the playercntl plugin, not FlHook itself. So if you want to get rid of the behaviour for testing puposes, maybe try disabling it? Just speculation though. I don’t have much experience with this myself.
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Mit Shift-Windows-S kann man in Windows 10 screenshots machen. Funktioniert für mich auch in Freelancer.
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Thanks for the pointer!
I was able to find ProcyonHook 1.45, and saw the modified page_charactercreate.page, but I guess that function integrated too heavily with their server software to be able to be easily reused. I guess I’ll have to make due with restarts or rephacks for now
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Do you mean the /restart command? I remember there being an proper picker UI on the “New Character” Screen (see image). Freeworlds: Tides of War had this and I could have sworn disco did as well at some point, though it doesn’t seem to anymore.
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I remember playing mods where you could select your faction upon creating a new character. Does anybody have any information on how this is done? I thought maybe you needed multiple [Faction] entries in newcharacter.ini, but appearantly the game just looks for the one with nickname = new_player.
Npc spawn distance
Npc spawn distance
Schnappschuss von den Sternenkarten
New Multiplayer Character - Faction Selection
New Multiplayer Character - Faction Selection
New Multiplayer Character - Faction Selection