Both can be found here in the downloads section đ
But if youâre just attaching pieces together like on say Freeport 9 and such, you wonât need to modify the surs or anything like that. Possibly one of the system building tutorials might explain the finer details.
But what youâll be doing is attaching those parts via the \DATA\SOLAR\loadouts.ini An easy approach is to have a couple windows open: one in the \data\solar\misc which is where the connecting beams and many of those parts reside; the other the \data\solar\dockable directory, also contains shipyard addons, as well as the main bases.
Have HardCMP handy so you can open up the .3db models in the misc directory and check what weapon mounts they have etc, as youâll be adding the weapons mounted on them ⌠under the main baseâs loadout -if the hardpoints have unique names, or its own loadout entry -if theyâre generic. Make your list of all the model filenames you know youâll be using, then you can search through SolarArch.ini for their Archetype. Once you know the archetype, you can use that to mount it to the base via loadouts.ini
While youâre looking at the models in HardCMP, note the locations of any HpConnectXX hardpoints, these are the points you âglueâ together the station.
Just rummaging through Solararch.ini should give you a nice idea of possibilities. Come tomorrow someone should have a link handy for a tutorial, personally I like digging through junk taking the long route and learning after many headaches ^_^