Making a mod
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Hi,
we will be filming a clan movie… i created few new systems with Freelancer Explorer but i don’t know how to make a mod out of that so i can send it to my clan mates and we can go on server and play.
addons:
systems,planets,bases…I have been reading some instructions but i need easy explanation…
thx
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Just zip your mod folder and add a .flmod to the filename and it will be a modarchiv as u know them.
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well mindhunter.
Which files do i have to zip.
all i saved in FLE was “my_mod.dll”
which files do i need to zip ?
thx
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well
there was already
DLL = my_mod.dll in resources, i just added ;contains…
/
which files do i copy to the mod folder?EXE/Freelancer.ini…
its my first attempt to make a mod …pls help
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…… 1st blame the creator of that tool.
It needs 2 have a function like “pack + finish my mod”.
;DSupposing you have a working modded FL installation
2nd :
compare the files of your modded FL with a plain clean FL installation
and copy the different files (including directory structure) 2 a own empty directory.3rd add a file named script.xml
in the main directory of your copied files.
(Maybe read instruction coming with the FLModManager)4th pack those files to something like my-cool-mod.zip or .7z
and add “.flmod” at the end giving us my-cool-mod.zip.flmodIf that was the info, you were looking 4,
you possibly have a working mod now. -
From the FLE menu … as you work / after you finish the mod, you choose “Save changes in a new mod”. Then you create a new directory with your mod’s name as the folder name. When you’re done, open FLMM 1.3<<<< and click the “How do I make a mod work with FLMM?” link on the bottom of the program. After ya get acquainted, finish yoru mod doing as F!R said below.
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A quick tip:
before you use flexplorer open your flmm mods folder and make a new folder (give it your mod name).
When you use flexplorer choose edit an existing mod. that way the folders you need are all in one place.then you can easily find the folder, zip it, rename it and send it, post it
(hope that helps)