Thanks so much.
Someone
Posts
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Win7. Not to worry though, I got it fixed. It was a read only problem with FLās files.
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Thereās a utility mentioned **here**and here that Iād really like to get my hands on. All the download links have 404ād and the Starport version is missing altogether.
I was just wondering if anyone had a copy of āBar Maker v. 1.03 by Buckaroo Banzaiā kicking around that they could re-upload. Itād be much appreciated, and would help me out to no end.
Thanks for your time.
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No-one has any ideas?
Iām going to try messing with Discovery or vanilla FL to see if this is a problem with my inis, or the mod breaking something important.
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Iāll look into it, but Iām not sure how useful itād be. Iām not trying to paste in old existing NPCs, after all - theyāre entirely custom. Then again, I may have misinterpreted what itās used for. Wouldnāt be the first time.
I might just try an entirely new base to see if itās just this planet, or the mod in general. Iām worried FLE may have murdered the bar NPC hardpoints.
EDIT: Quick run-through of what Iāve done to try and make them work:
- Dropped the density to three, in case it was having trouble with trying to generate for more NPCs than actually existed. Failed.
- Put the base ownerās weighting to 100 and commented out the other entries, in case it was failing due to faulty weightings. Failed.
- Tried putting an NPC in the commodity dealer, to see if there was a problem specifically with the bar room. Failed.
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Thatād be pretty decent of you. Will that go in the downloads section, or here as a post attachment?
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Well, eventually the bar is going to have a sum total of 12 or so NPCs - I figured a density of 7 would allow a good number of them to be displayed, with a big enough reserve that several would be unused at any time. Means thereās plenty of reading material for repeat-visitors to bases.
I added those three you can see in the faction entry as a test to make sure I was doing the right thing, just so I didnāt add all of them then realise it was broken - this is the first time Iāve done anything like this after all. Problem is, none of the standard NPCS - the three in the basefaction entry - appear.
The bartender and various vendors work perfectly - the bartender has rumours, and Iām working on custom knowledge bribes and faction bribes too. Iām using the same technique for the bartenders as the normal NPCs, so Iām not sure what exactly is going wrong. Then again, theyāre added as fixtures by the room scripts, soā¦
If you want, I can post the entire entry as well as the base room ini for you to have a look at?
EDIT: I should probably clarify - Iām fiddling with the Broken Bonds mod. The QL04 designation is valid - itās for Southern Cross systems, 04 specifically being New South Wales. The abbreviation got a little messed up during the very, very early alphas by the House getting a rename.
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Right, so Iām having a slight problem. Iāve been messing around with bars for a mod, adding NPCs and rumours and so forth. Now, Iāve got the bartender, trader, equipment and ship vendor working without a hitch.
Problem is with the standard NPCs. Iām using Cambridgeās bar, I believe. The factions are all weighted, so thatās not broken. The faction entries are all done, with the NPCs being correctly declared too.
Iāll put a log of the mBase entry for you guys to have a look at.
Iāve cut out all the stuff that doesnāt need to be there - just the bartender and one NPC. If anyone can help me out with getting that one working, I can use it as an example to get the others done.Iām guessing this isnāt a problem with NPC hardpoints, because itās a vanilla bar room Iām repurposing. Dunno. What do you guys think?
[MBase]
nickname = QL04_02_Base
local_faction = rh_p_grp
diff = 5
msg_id_prefix = gcs_refer_base_QL04_02_Base[MVendor]
num_offers = 6, 10[BaseFaction]
faction = rh_p_grp
weight = 64
npc = QL0402_01
npc = QL0402_02
npc = QL0402_03[BaseFaction]
faction = co_kt_grp
weight = 18[BaseFaction]
faction = co_alg_grp
weight = 9[BaseFaction]
faction = co_be_grp
weight = 9[GF_NPC]
nickname = QL0402_fix_bartender
body = li_bartender_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 504204
affiliation = rh_p_grp
voice = rvp131
accessory = prop_barcloth_wadded
accessory = prop_watch
rumor = base_0_rank, mission_end, 1, 504220
rumor = base_0_rank, mission_end, 2, 504221
rumor = base_0_rank, mission_end, 3, 504222
rumor = base_0_rank, mission_end, 4, 504223
rumor = base_0_rank, mission_end, 5, 504224
rumor = base_0_rank, mission_end, 6, 504225
rumor = base_0_rank, mission_end, 7, 504226
rumor = base_0_rank, mission_end, 8, 504227
know = 504228, 504229, 5000, 9
knowdb = QL04_08_base[GF_NPC]
nickname = QL0402_01
body = rh_wilham_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 504208
affiliation = rh_p_grp
voice = RVP140
room = bar
accessory = prop_watch
accessory = prop_cigarette_2
accessory = prop_hat_male_cap_A[MRoom]
nickname = bar
character_density = 7
fixture = QL0402_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender -
Hi, Iāve run into a small problem using the tool. Or rather, quite a big one. Whenever Iām done with editing an IDS entry and want to submit it, FLDev breaks.
When I click āapply changesā, the program stops responding, then crashes. Iām not sure if this is something Iām doing wrong, but the lack of documentation meant I couldnāt really check.
Does this problem sound familiar to anyone else? Is there a simple fix?
EDIT: I derped, and the fix was indeed simple. Entire Freelancer directory was read-only. Thatāll teach me not to think things through properly.
Looking for a utility
Freelancer Developer
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