Thanks guys, means a lot
Skotty. wrote:
You should fix the camera movement in your 3d editor. The controls are terrible. The zoom is not smooth enough. On that way I canât get close enough to the objects for actually moving them exactly. You also should implement arrow keys for object or camera movement.
I donât know if you ever worked with level editors like Valveâs Hammer Editor, but that are controls you can work with.
Are you talking about the steps when using mouse scroll zooming? You can hold ALT + right mouse button while moving the mouse to get smoother zoom.
Yes I could implement arrow key camera movement, I didnât think anyone would need them but if you like them why not.
If what you are searching is some kind of walk-around camera then simply use CTRL + right mouse button to look around and CTRL + ALT + right mouse button to move forward/backward. If you zoom out more you move faster using walk-around movement and vice versa.
Please take a look at the mouse bindings in the FAQ as all this is explained there.
Btw I would not recommend using walk-around camera as it is much faster using âFocus selectedâ, middle-mouse to offset camera, alt + right mouse to zoom and clicking the orientation cube to orient the camera along the axis to offset the camera along it.
Or maybe I donât get what you mean:)
Also how close do you want to get? The near-distance limit of the camera and also the zoom limit is at about the size of a player ship. No idea why you would want to get closer than that.
PS: No I didnât work with that editor but with Unity, Maya, 3D Max and some others.