You might want to post the save file, no idea what that is, maybe a light on the top fin? or provide a link to the file
Thaddeus
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confirmed, this is going to take awhile if we have to download every file and see whats in there
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@IrateRedKite add me to the sheet, I probably know a few bits of what is on there. a few hands make slightly lighter work.
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I found ver 1.1 if its any use to you. how things were done in 2003
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Ryuku can be made into a fully functioning station fairly easily, but, Glourious, Benford, Baxter & BS Osiris are all spawned by scripts and dont actually exist as such before or after the missions that they are in - sole purpose as a mission object. You would have to write their properties into the system ini files. it would also break SP gameflow if you are still using that. Not sure about storage on stations. there is a store.dll for flhook which uses storage depots as nodes - but thats MP only.
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Thats a nice collection. can they be downloded?
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Your Shilone sketchfab model, almost fully developed now, just have the engine damage parts to do
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Unlike equipment, ship stats are not generated by rt reading of the arch file. Stats are written by hand and read from infocards.dll. In other words, in game displayed ship stats will not change if you alter the actual stats in shiparch - that has to be edited manually with a .dll editor
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thanks for doing that, I’ve been a bit busy with rl stuff.
Alucard if you need any more just ask on the Discord and I’ll post them up for you
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what models do you need?
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Not sure there is a standalone mod for that.
Doing it yourself is easy enough.
in DATA\Missions\pilots_population.ini you will find under the [pilot] sections repairid = repair_fighter_never
this can be changed to
repairid = repair_fighter_never
repairid = repair_fighter_hull
repairid = repair_fighter_shield
repairid = repair_fighter_bothdepending on your requirements. you then have to add bats and bots to the npc loadouts with
cargo = ge_s_battery_01, x
cargo = ge_s_repair_01, xwhere x is the quantity - keep it sane, single figures usually.
You may also want to amend the [PhantomLoot] sections in lootprops.ini - when a large battle you may find yourself engulfed by loot bats & bots.
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Tried importing into max. Throws a runtime error - “Referenced index range exceeds VMeshData boundary”. So, something is wrong with the model to start with.
There is a scale slider on the ms3d cmp exporter 0.3 - always make sure its set at 1. If you used the scale down function it does odd things the object centers which you really dont want. If you dont have access to max use the obj-sur convertor for surs. It doesnt work 100% of the time but you can at least get a working sur out of it unlike the ms3d exporter which I assume youve used here as your sur is an impossible amount of individual triangles. As Treewyrm says - use the maxlancer exporter if you can. It really is the tool we should have had 19 years ago.
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A sur is a collection of simple 3d shapes that Freelancer uses to calculate weapon hits, collisions and shield damage. Probably short for surface.
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There are several tutorials in the download section, try drizzt4.0 ship creating tutorialv1.5.pdf
After all the 3d modelling stuff there is a lot of information on this topic after page21.
The Blood Dragon, the CSV and Juni’s Defender are probably the easiest to make player accessible because they are already in the game.
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been there since 2014 - get it while you can
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The mod is scripted for ver 1.3
You can not alter files in the *\Program Files (x86)* folder without administrator privileges. This is windows problem, not flmm, easiest solution setup a *\Games* folder and mod from there
Ship price is set at $100000 - price is set in */Starblazer - DR - Yamato.xml if you want to change. Inflated price will be down to equipment costs for the various turrets, torpedoes and guns, etc
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In the vanilla unmodded game you cant. The only way you can do it is by doing missions, getting a bribe or shooting people they dont like. None of these options are available in the standard game. In the single player game empathy levels are set by scripting. You can of course mod your mbases.ini and add fc_or_grp missions to the vendor or floor npcs server side.
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youre welcome, you are also banned for hotlink insertion. Please dont do this.
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Syntax changes made various versions incompatible with some flmm mods. Most would take to much effort to re-write.
Found flmm 1.21 if you want to give it a try
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I downloaded the mod and installed 1.31 - seems to install fine. I did unzip the mod directly into the mod folder using 7z though. 1.31 wasnt reponsive to opening the file. You might try that.
What exactly is 1.31 saying in the log or pop-up window?
Is freelancer installed in a folder outside of “Program files”?
Green Glow?
The TSP Download Archive
The TSP Download Archive
Cryosphere FLStat utility
Modding in vanilla Stations of Glorious (dublin) and Ryuku (tohoku)
3D Model Showroom
3D Model Showroom
Is there a way to add new ships to the game (using the same model as existing ships)?
Weapons cmps/3db
Weapons cmps/3db
Mod where AI use Nanobots and shield bats
Sur file
Space Battleship Yamato/Star Blazers mod wanted
Is there a way to add new ships to the game (using the same model as existing ships)?
Battlestar Galactica Mod gone
Space Battleship Yamato/Star Blazers mod wanted
The Order
Help with a mod
Corrupted Files
Corrupted Files