Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Ya, I found some really neat FX that I’ve started using for atmosphere and such. I can put the code of all the decoded FX I use if people are interested. Thanks for the kuddos ;D
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Thanks Gibbon. I also love your work as well on the BSG Mod. It looks phenomenal! And ya, never understood why suns were 1k-2k…lol.
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Sorry for the double post but I thought people might be interested in this:
All our main developers have started to write developer blogs to track the changes we’re doing to the mod. From new bars, new stations, custom hitboxes, new ships to new systems, we have it all being written about in our blogs
http://freeworlds.koh3.com/freeworlds-2-dot-0-vf129.html
Please join us and follow the development, and developers, of one of the best SW mods Freelancer has ever seen!
You can view this as a guest, too.
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Bravo! sushi, im really lovin the new systems.
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We have a new website Those are all in game shots, btw.
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These are some of the great base conversions Zaxx is doing for us.
Planet Korriban
Yavin IV
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I finally made the next video in the Freeworlds 2.0 Development Saga The fighter arena didn’t come out as well as I wanted on the video. Basically, when I’m screening all around, I’m showing how there are mines encircling the entire 2km radius duel arena.
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Here are some of the new docking locations for FWs done by Zaxx
Bespin:
Yavin:
Dantooine:
We’re also retexturing all the ships and using some of Eville Jedi’s models. This texture work is done by Templar
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Some new information for you guys about the FW 2.0 Development!
System Layout:
The new layout contains 19 systems. Their position have been made according to StarWars canon as much as possible.
The trade routes run from the outer rim systems, that provide basic commodities, to the core worlds, where more complex products are made, like ships. Then back to the outer regions, where these products are deployed.
A dynamic economy has prices changing due to offer and demand, as well as basic products that are required to rebuild capital ships that have been destroyed on our weekly Territorial Engagements.
New Bases:
Here is an example of the new bases CzW and Mirkha from the French FW are making for 2.0 and their French Mod:
Visit our community blogs at: http://www.freeworlds-mod.net/forum/viewforum.php?f=44
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Thanks, Gibbon! That’s a big compliment coming from a modder like yourself
http://www.youtube.com/watch?v=kekzl0LyOZ8
This is the 6th video in the FWs 2.0 Development series. This video showcases the three new systems we’ve been making, NPCs and MC80 fuse effects. A big thanks goes out to EvilleJedi for his amazing models and Forsaken from the Shattered Worlds mod for use of his Nebula Texture.
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Thanks for the compliment, Jong! Our team has more great things in store
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Are you for Hire Sushi.
Excellent work mate, really loving the eye candy! ;D
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Are you for Hire Sushi.
Excellent work mate, really loving the eye candy! ;D
Thanks for the kudos blush. I can’t take all the credit, though. Most of it should go to Dev, who made the basis of what we’re doing right now, EvilleJedi for the models, Templar for improving the textures, Qi for Bilbringi and Forsaken for giving us permission to use his Nebula texture.
I really am looking forward to pushing FL to its limits. With the great support and tutorials I’m find here at the Starport, I’m sure my team will be able to do that.
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And I’m just as honored to know this site may help you push the game’s limits in your already excellent mod, Sushi
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Hi Sushi … Hi Jong …
ok, let’s go …
http://files.filefront.com/neut+1wmv/;12293361;/fileinfo.html
http://files.filefront.com/neutral+c+suravi/;12216256;/fileinfo.html
the process for those perfect SUR is confidential at this time, cuz, it’s an exclusivity for FreeWorlds …
as soon as , the mod is deliver, all tutorial with be public …you will able to use convex, convace, tubular model, ring … as you want ….without cuting them in separate elements
CzW