Effects
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**I finally got around to decompiling this FX and it turns out that it doesn’t have a main node at all.
I would suggest that you start out by making minor changes to the files, testing them each time.
Suggested naming
Effect_Name = gf_newtradelaneendsplashANL_Nickname =
gf_newtradelaneendsplash.app
gf_newtradelaneendsplash_Cone.emt
gf_newtradelaneendsplashEffect_CRC = 321120139
Don’t forget to change the names in both the .ael and .anl files before encoding them into a .tale file.
This goes in misc_ale.ini…
[VisEffect]
nickname = gf_newtradelaneendsplash
alchemy = fx\misc\gf_newtradelaneendsplash.tale
effect_crc = 321120139
textures = fx\planetflare.txm** -
it still wont WORK!
u can have a look at it urselfs: http://two.xthost.info/Wolfie/Mods/misc.rar
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first rule of modding: take things step by step
If you’ve got 10 files you’re changing, only change 1 at a time.
In each file there are quite a few places things can go wrong, so only change one section at a time, retest, if it works; continue.
We’re on new ground with ALE editing, so not all the relations between things have been worked out. If you only changed colors, textures, and naming then you should be able to use the original for a reference (shouldn’t even need to reorder the sections).
Experimenting is always a good way to learn things, so don’t hesitate to open up other ALEs and write down notes on the order of things, the effects that changing values in each section has, etc. That’s how I figured out how to actually get an effect to use throttle.I know this doesn’t help you immediately, but it will in the future
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**This is from the ‘asteroiddust.ale’ file…
In the .ael you have…
Effect_Name = asteroiddust
The Hash calculator gives a value of 33949935 under ‘Effect CRC’. This is the value you would use.
33949935 = asteroiddust** [ -
That depends on how many parts the ALE file has, like engine ales have a part for trail, fire, and cruise. Each of those sections should be listed in the ael, separated so you can tell which is which. For you, you just have to look at the effects.ini to see which one you’re looking for in the first place