Anti Cheat
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this is some thing I’m starting to work on its not relay a anti cheat but i dare say it can be used as one
well every one working on the concept of capturing the server player streams
I’m thinking why not take it to the client
basicly hook the client and then a admin can call on it and get info from it
it will reply with say guns thats being used the power and refire rate
and the most important part the game speed
basicly it will catch gun modders and folk using speed gear
say you have a player under suspision make hook ask the client
insted of the server trying it taking up resources if you dont get a reply thats as good as cheating
i would say its more pratical as well -
nice idea!
it could’ve also been made like this:
1. FLHook AntiCheat server side starts synced with normal FLHook and automatically start transmitting ini file codes
2. FLHook AntiCheat client starts when connecting with a char to the server
3. FLHook AntiCheat client requests ini file codes from server
4. FLHook AntiCheat client scans clients ini files when u login
5. FLHook AntiCheat client matches the server side ini file codes, and if its a modification in client ini files it sends back to server side FLHook about the mod and what kind of modification it is
6. Server Automatically bans the cheaterwould that be able 2 work?
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If thats the case, then maybe its time to think of something new as there are clearly many cheaters on hc
I don’t think thats a fair assumption. It’s not like the people that fight there are better than everywhere else. As for moneywise, plenty of people can get money easily and quickly.
*back to just reading
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Im not trying to make an argument about it, im just tell ya the facts
care to elaborate? i mean, people get accused of cheating all the time but saying more then a select few cheat and on one server is just plain silly without some evidence
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I think the anti cheat (flcd) is a good concept. but what im saying (from my past expirences on the server) is that it is easily worked around and (in my opinion) it seems many players exploit the fact that they dont need the “up to date” or latest version of the hc mod to play due to a time window. (older vesions of the hc mod can be “edited” and players are not detected as cheats).
Some players have even told me of the cheats/programes/hacks they use.
Im not here to point my fingers at any individulas, im only trying to help people (programers) like yourselves to improve future anti- cheat features.In my opinion its not just age that has almost killed the freelancer comunity, but cheaters aswell.
I myself love playing playing freelancer and have done since its release. Over the years past ive seen various people using all kinds of cheats/mods which give them advantages over other players, Which i think is wrong (in my opinion).anyways like i said before i aint trying to cause arguments… kinda wished i’d kept my mouth shut. ::)
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i know u wished u would shut up but
1. FLHook AntiCheat server side starts synced with normal FLHook and automatically start transmitting ini file codes
2. FLHook AntiCheat client starts when connecting with a char to the server
3. FLHook AntiCheat client requests ini file codes from server
4. FLHook AntiCheat client scans clients ini files when u login
5. FLHook AntiCheat client matches the server side ini file codes, and if its a modification in client ini files it sends back to server side FLHook about the mod and what kind of modification it is
6. Server Automatically bans the cheaterif this is the function of the FLHook anti cheat it would be pretty much impossible cheating…as using an older mod would also be counted as “cheating”
my understanding
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The thing to realise is that there is no such thing as a cheat safe server, it doesn’t matter how much anti cheat software you use, or how good a programmer you are, there will always be some like tosser that can find a way around the anti cheat software.
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It’s a matter of making cheating hard; making cheating impossible is impossible. If it wasn’t, there wouldn’t be such issues on recent games.
But it’s not because it’s impossible that one must not try. After all, it’s better to block 90% of the cheaters than 70% or 30.
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I’m thinking more of a command a admin can send to the client thats under suspension
and then it will report back with the players CPU clock register gun speed and settings
ship and sur settings
basically just a crc check on them all the client hook needs to do
is gatherer up the crc from memory not the files them self
at a admin request
as you know its all stored in memory the current ship settings
and there a certain register that need to be check as well but i cant say on here -
Hi all, thought I’d throw in my two penneth worth
This is pretty much what FLSM does already and the Colours server is 99% modder free.
As was stated, it’s not possible to stop everyone.
FLhook has a lot better functionality in the way it accesses FL Server and i have looked at the source code but am unable to follow it. What I would like is a FLHook dll that allows external access to it’s commands and is C# friendly
I don’t understand C++ enough to be able to modifiy the source code
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FLhook has a lot better functionality in the way it accesses FL Server and i have looked at the source code but am unable to follow it. What I would like is a FLHook dll that allows external access to it’s commands and is C# friendly
To be honest, I dislike the idea of people executing whatever they want on my machine, which somehow seems to be the next step…