[Modelling Tutorial] Creating Custom Planets Guide 1
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You can also import a sphere mesh with a cylindrically wrapped texture. Then you add a sphere sur for collision detection. To add an atmosphere you can use a sph object without the planet but containing the atmosphere settings placed in the center of the sphere mesh.
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I was playing around with this very subject for the past week.
Once you have the tools (all available) it’s a breeze to do, and of course each person’s work is going to reflect his/her own creative ability - mine is about 2 on a scale of 1-10.
Here’s the method so far, what is missing is an easy way to add the atmosphere mist. Hope it’s usefui:-
http://forums.seriouszone.com/showthread.php?t=56787 -
have you not tried just adding the material_library = solar\planets\atmosphere.txm into the mix? aslong as the mat file contains a referrence (iirc) to it, should just work, been a while since i looked at planets, not needed to pull the info out of the archive in my head
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or
– break a sph file to get this effect http://img185.imageshack.us/img185/22/screen32nl7.png -
yep thats what i meant… custom planet with original atmosphere
aye, tho, you gotta admit, just the effect on its on has some potential use somewhere. Some is easily done just break many sph files XD as to the WHERE part… i have no idea how this could be used except custom planets.
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Some sort of shield effect would be pretty fitting IMO.
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Well so far I haven’t had the time to break an .sph file - see my avatar!, but it looks very simple in a hex editor.
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Updated the link in my post, download now works XD
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Anyone has saved this tut?
The Link is dead…