I got an idea keeping this game alive
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Hers’s a thought – the head of Stardock is talking about resurrecting some of the old games like master of orion – how about someone from the Modding community with " Gravitas " approach them and show them the great things the community has done and see if it interests them – at very least try to get some press coverage –
heres a link to the article on ars technica –
http://arstechnica.com/journals/thumbs.ars/2008/11/17/stardock-wants-to-bring-you-star-control-master-of-orion -
its still hard for new players to find the threads where its explained how they can connect to FL even if its written on so many forums
True, but why should ppl register at TSP if they dont know that FL MP is still alive? (Yeah there are some but very few - How many new players came to SP till yet??)
Like I wrote in the other topic; -> SEO seems to be the key.At the moment, and deadly serious, the FL community is seperating into little groups, some go with mod 1,others with mod 2 etc etc.
Not only, but also the modding, but also the players who still stand in FL.
This is indeed a problem IMHO. 80% of all FL players are located at HC or Discovery server, and (IMHO) this is bad, both servers have more players than they can handle while the rest is dying because of user numbers. (Dont wanna blame HC or Discovery for this, isnt their fault)
However, I’d like to see a community mod. I just have no idea how to tackle such a thing.
I thought also about the same thing, but more like a general addition, maybe an addon - But if you look at the FL comm it might happen already. In how many mods you find the ships like Blooddragon, train, claoking ships etc.? Even in nearly every opt. mod
But yeah there are something which would be nice to have in a general mod like improved graphics, chat-logging option, GLS Workaround, changing HUD color/BG, etc. (I already thinking about to create a “player mod” or “player mod and tools package” but I know myself good enough that I will never do this >_<)
Personally, I am not a fan of new systems, ships and weapons in Freelancer. However, I dont believe in that such a mod would get released in the next time.
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I know I’m resurrecting an old-ish topic, but part of the problem I see with designing a “community mod” is that it’s impossible to suit everyone’s taste. In my opinion, that’s half the reason mods are created in the first place - to give the user variety, which is why I think it’s so silly that Freelancer mods compete so much.
I guess what I’m trying to get at is that I still get a general feeling of partisanship within the community. I mean, even past the whole LR mess, there isn’t a real feeling of cohesive unity. Maybe it’s the sense that any discussion of combining efforts immediately devolves into a discussion of who-does-what-and-why, or the fact that newly discovered modding knowledge is, at times, shared with only a select few members to advance their own projects - why can’t we just share all knowledge? Again, how do we push Freelancer’s agenda forward across the internet if we’re still bickering amongst ourselves?
Of course, maybe it is just me - after all, I only check a few pages once and a while, as my time put foward towards Freelancer is limited, so perhaps my viewpoint is just skewed.
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A community mod will never happen, it will always be a project of a few individuals… there is no way you can please everyone.
So, I still do not understand why there has not been an advance by someone to actually make a Freelancer mod-show-off trailer…?
Its always pages and pages of talk talk TALK but nothing ever happens on that regard.
Sure, Uberlancer happened (in regard to somebody just going for it), but as mentioned above, I think the concept/desing goal is heavily flawed.
Everybody always wants to make the ultimate FL mod, which is understandable. Still few actually understand how much work is involved in such a project, both on the programming and the art creation side. Also, even more important, is a theme, a design lead for any given mod.
A mod doesnt become great simply by throwing in good parts of other mods.So, back to the point.
What can really be done and who is up for the challenge to actually coordinate/contribute?I think the FL mod show-off trailer idea is great and very doable. We only need somebody with time on his hands and video editing skills.
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Since I have winter break coming up, I would not mind contributing to or helping to organize this effort in the slightest. I have discussed this with both Why485 and M0tah on a few occaisions (brainstorming mostly), and I think they would be happy to contribute as well provided they had the time.
You think it’d be a good idea to write a formal news post + thread about this, appealing to modders to submit clips of their project to the effort, as well as providing necessary details?
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I think that in order to extend the lifetime of FL we should sign some kind of an e-petition and send it to microsoft and digital anvil to release the source code of the best game ever!
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That’s been attempted repeatedly with flat out zero success, unfortunately.
If anybody wants to volunteer to become “project leader” for the movie, feel free to tell. I can set you up as moderator of the Save FL forum and give you the rights to move other people in, plus provide you with whatever else you may need.
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I’m a little hesitent to take command of the project, simply because my dependability for the project, time-wise, is iffy at best. I’d love to do it, I just don’t know how much time I’ll have (I was planning on taking a vacation with family over the break, so I’d probably only have a week or so, and this would take much longer to get everything going)
That all said, I think before any clips of movies started getting put together, we’d need a list of probable places to post this around - YouTube, ModDB etc. is obvious, but that alone won’t have much of an impact (though it’d certainly be progress).
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We could make a pool of each mod’s footage and then give everyone the chance to make their all-around video. The best is then voted for and used.
The modders and communities would decide what footage to give out (we can give limits on time and content), everything is pooled together and video makers are asked to do their best stuff while respecting some guidelines (like including an equal share of all mods and such).
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We could make a pool of each mod’s footage and then give everyone the chance to make their all-around video. The best is then voted for and used.
The modders and communities would decide what footage to give out (we can give limits on time and content), everything is pooled together and video makers are asked to do their best stuff while respecting some guidelines (like including an equal share of all mods and such).
Quoted for truth.
Also, w0dk4, that is indeed a huge hurdle. It would probably have to be an action-packed trailer, because let’s face it - nobody cares about pretty system flybys unless they’re into the whole space thing. Also, as much as it irritates me to say it, pretty graphics are a good way to show the casual passer-by that a game is still alive and kicking modding-wise. It would probably be a good idea to start and end the video with a graphics-heavy mod (at the start to draw the user in, and then at the end again to “reassure” the user)
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We could make a pool of each mod’s footage and then give everyone the chance to make their all-around video. The best is then voted for and used.
The modders and communities would decide what footage to give out (we can give limits on time and content), everything is pooled together and video makers are asked to do their best stuff while respecting some guidelines (like including an equal share of all mods and such).
Quoted for truth.
Also, w0dk4, that is indeed a huge hurdle. It would probably have to be an action-packed trailer, because let’s face it - nobody cares about pretty system flybys unless they’re into the whole space thing. Also, as much as it irritates me to say it, pretty graphics are a good way to show the casual passer-by that a game is still alive and kicking modding-wise. It would probably be a good idea to start and end the video with a graphics-heavy mod (at the start to draw the user in, and then at the end again to “reassure” the user)
Absolutely. I see this as a challenge. I would love to do a video. Just send me lots of source clips and I will see what I can do. Over-dramatizing stuff is my specialty. I particularly want footage from Firekiss/Plasmafire as graphic whoring is the way to go when you want to sell something.
Just send clips of the most cinematic things you can think of. This does not necessarily mean battles, as 100% battles for a video is no good. Just send me lots of clips, with descriptions of the videos and plus points to the mod in question.
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I think system flybys can be done in a particularly fun way: get your ship moving at good speed (set cruise to say 1000) and record in a straight line (remove your SUR, give yourself green rep, remove all HUD).
Once the video is done, speed it up so the whole system is crossed in about 5 seconds. The effect should be similar to EVE, which many say looks “gorgeous”. Would be worth a try, no?
And I agree; we should mix action-packed, colorful sequences a bit everywhere, particularly at the start and end.
EDIT: fox, you’re in
EDIT2: Why, I’ve added you too.
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I’m in…
I don’t know where I am going however. Do I pass on good looks alone?
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With regards to the video I was proposing. Here is the benchmark.
I made this video to show everyone what I meant by camera angles and all that nonsense. If people send me their footage I can put together similar videos for the Freelancer community as a whole.
Super High Quality: http://tinyurl.com/6luwbb
High Quality: http://tinyurl.com/6mjsgk
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As M0tah put it, one of the most epic FL videos I have ever seen. The video makes a powerful statement on how Freelancer can still capture life in an open universe. If multiple mods could be wrapped up in a presentation similar to this, that would be stellar. You do a good job at pulling the viewer in with the text introduction, solumn music, and first shot of scattered debris (is that Freeport 7 in the Sigmas? lolepic)
Also, fair warning, the following is a completely bias comment, as I worked on the AI in question in the first place - but it’s great to see AI NPCs - the bulk of Freelancer’s population - as the star of a video. It seems most videos are heavily PvP oriented (even mod advertising videos), and while this may be amusing to pure competition gamers, I do not think it appeals as much to the crowd that would be potentially interested in Freelancer, who would like to see a world that is as “alive” as possible. After all, the core aspect of an open world game - the “people” that inhabit it, which is again for Freelancer its AI NPCs - must be as powerful as all of the other elements, and I can not help but feel that they are overlooked.
If you want to look at it another way - past the immersiveness standpoint, and more from a pure gameplay standpoint - don’t most of you spend a good chunk of your Freelancing time blasting these NPCs?