Biocross Server Management System
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http://www.freeworlds-mod.net/forum/viewtopic.php?f=34&t=987
If I could all direct you to here and ask you get an account and log on etc. As freeworlds is my base of operations as it were and I read my freeworlds blog comments and dev section quite a bit more than I come here.
Feel free to PM me on Freeworlds and email me etc.
Also a big thank you to Sajuuk who has (with his hard work and effort) made the release date to the Biocross open BETA so much shorter away.
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Just a simple question.
Will Biocross have a hardcoded message like in IFSO saying: “This Server is running Iioncross Server Operator by Joe Boomz” ?Note: Sry for posting this here but i cant sign on in another forum i have enough board, blogs, forums etc. to watch and its much easier to do this here ;D
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Just thought I would update you all on how this project is going to let you know the project isn’t dead and to let you know I am doing quite well
I am now in the process of copying the source code over into a NEW project ready for the creation of an autoupdate installation procedure whilst reviewing changing and debugging as I go - this process is long and hard, it’s basically like copying BFSO into a new project except I iron over the code getting out kinks and bugs…
During this ironing out and copying over process I will be adding the project to Source control whilst implementing the Biocross Error Library I created which provides feedback for every error encountered and saves it on log files…
as you can imagine this will take a while :S sorry for the delay folks but I really want this to go down well
EDIT: apologies to Stormblast
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No worrys take the time u need.
I’m still looking forward to the release and will surely be one of the first persons testing it.Greetz
Mind -
Oh yeah mindhunter I forgot to tell you, the 12th banner does have a message like the ioncross one BUT there is button which says enable reserve banner for customisation - which allows you to change it, but I ask in my program that you keep it there unless you really need it
but nonetheless it IS optional
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I dont want to remove it at all but more than one banner u’ve seen thousend times on hundrets of servers would be nice. ;D
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Its a figure of speech, i’ll ask him to change it.
No need for harassing our Biocross developer, it was just a head-up.
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Just thought I’d let you all know - thanks to my optimization process (which granted is unorthodox when compared to that of usual programming standards) I have shaved off minutes in the XML Generation stage…
not only that - I have managed to fix it so that after decoding a database of 612 players full of different equipment and all sorts…NO errors were reported unlike last time when we had some problems…
A friend over at FW’s also pointed out to me FLHook can save things without a space such as (name=0090 etc.) instead of name = 0090) which has fixed a potential bug…
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Well, I think 2+1/2 minutes for only 600 is…
bloody awful!
Just kidding. Go for it. -
The factors in speed are the following:
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Size of your XML Gamedata
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Size of your Player Files
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Power of your CPU (bearing in mind, mine is nothing special)
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Hard drive Speed (again nothing compared to server standards)
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RAM helps too (a higher Read/Write speed for RAM)
please be aware this test was run on my home PC - with tonnes of other processes in the background and not really an ideal server environment…
How long was it on IONCross?
I’ll re-test again on another server and let you know…
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2.5 minutes sounds ok for me IFSO needs about 5 minutes for our 856folders with something around 1600char files.
So while expecting that Hazard meaned 612 chars not folders i would say its ok cause it would be a bit faster than ifso.
If its player folders and not char files than WOW thats a good time. -
After the generation you will NEVER have to regenerate again - synchronization does all of the following things:
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Checks for FL Files that no longer exist and deletes the corresponding XML
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Checks for FL Files that don’t have an XML reference and creates it
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Checks for FL Files that have a later modified date than when the XML was created then re-creates it (updates)
all 612 files did/do this in under a second…
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