Itano Circus
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Thanks rsabantino. I am sure if this is causing any trouble, but it wouldn’t hurt. My mod is actually loosely (understatement) based on 88 Flak as it is the most stable mod I have ever seen, and I remember being told by foxUnit01 that I had forgotten to add a mpnewcharacter.fl. However there is one conspicuous difference between what you just posted and what Fox uses in 88 Flak. 88 Flak does not have what appears to be a loadout section, and 88 Flak runs very stably online. I also know for a fact that I never had issues similar to what DM mentioned here. (http://www.memes.no/88flak/forum/viewtopic.php?t=1458). I still firmly believe that DM’s troubles are simply a FLMM deactivation error or some other similar issue. (Such as making sure to use completely separate Accts folder from 88 Flak. IC and 88 Flak bicker when they have they share Accts folders.)
I also just now used the version that I downloaded off of Starport, and was able to run and join my own server with no problem. All crashes are crashes that happen during gameplay, and thats where the real problem lies, not in the newcharacter.ini. (Although hopefully the mpnewcharacter.fl will help some.)
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no the load out is from my mod it puts the player into the anubis. if you dont use that it will just give you the regular ge fighter
this is vanilla[Player]
name = %%NAME%%
;initial_rep = %%FACTION%%
rank = 0money = 5000
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voicecostume = %%BASE_COSTUME%%
com_costume = %%COMM_COSTUME%%system = %%HOME_SYSTEM%%
base = %%HOME_BASE%%house = 0.91, li_n_grp
house = 0.91, li_lsf_grp
house = 0.65, li_p_grp
house = 0, br_n_grp
house = 0, br_p_grp
house = 0, ku_n_grp
house = 0, ku_p_grp
house = 0, rh_n_grp
house = 0, rh_p_grp
house = 0, co_alg_grp
house = 0, co_be_grp
house = 0, br_m_grp
house = 0, co_nws_grp
house = 0, co_hsp_grp
house = 0, co_ic_grp
house = -0.3, co_khc_grp
house = -0.3, co_kt_grp
house = 0, rh_m_grp
house = 0.65, co_me_grp
house = 0.65, co_ni_grp
house = 0, co_os_grp
house = -0.3, co_rs_grp
house = -0.3, co_shi_grp
house = 0.65, co_ss_grp
house = 0, co_ti_grp
house = 0.65, co_vr_grp
house = -0.3, fc_bd_grp
house = -0.3, fc_b_grp
house = -0.65, fc_c_grp
house = -0.3, fc_fa_grp
house = -0.3, fc_g_grp
house = -0.3, fc_gc_grp
house = -0.3, fc_h_grp
house = -0.3, fc_j_grp
house = -0.75, fc_lh_grp
house = -0.75, fc_lr_grp
house = -0.3, fc_lwb_grp
house = -0.65, fc_m_grp
house = -0.65, fc_ou_grp
house = -0.65, fc_rh_grp
house = 0, fc_or_grp
house = -0.65, fc_u_grp
house = -0.65, fc_x_grp
house = 0, gd_gm_grp
house = 0, fc_uk_grp
house = -0.65, fc_n_grp
house = -0.65, fc_ln_grp
house = -0.65, fc_kn_grp
house = -0.65, fc_rn_grp
house = 0, fc_ouk_grp
house = 0, fc_q_grp
house = -0.65, fc_f_grp
house = 0, gd_im_grp
house = 0, gd_z_grp
house = -0.3, gd_bh_grp
house = 0, co_mnk_grp;Li02
visit = 2745692751,1
;Li03
visit = 2208818767,1
;Li04
visit = 2745633359,1
;Br01
visit = 2945966082,1
;Br02
visit = 2409077762,1
;Br03
visit = 2945943554,1
;Br04
visit = 2409063426,1
;Br05
visit = 2945937410,1
;Br06
visit = 2409040898,1
;Rh01
visit = 2281145474,1
;Rh02
visit = 2818046082,1
;Rh03
visit = 2281172098,1
;Rh04
visit = 2817982594,1
;Rh05
visit = 2281116802,1
;Ku01
visit = 3013596745,1
;Ku02
visit = 2476714569,1
;Ku03
Visit = 3013590601,1
;Ku04
visit = 2476692041,1
;Ku05
visit = 3013559881,1
;Iw01
visit = 3146760779,1
;Iw02
visit = 2609888843,1
;Iw03
visit = 3146754635,1
;Iw04
visit = 2609858123,1
;Iw05
visit = 3146732107,1
;Iw06
visit = 2609851979,1%%PACKAGE%%
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I have run it on a fresh install with the freelancer save folder deleted when I had that trouble
somebody told me that goofed up newcharacter.ini files will often do that exact error
I even reinstalled flmm and it didn’t change the error any
the strange thing is I’ve had some mods that did that before on my desktop computer and not when run on my notebook
yes, they were both running XP -
I think some of those mysterious crashes are hook related
I had it skip loading hook and the server ran crash free for a couple days now
can’t use Ioncross with it right now because, it doesn’t have the right codes for the weapons, items, ships, and other equipment, in the Ioncross folder
trying to run it without the right data is making my Ioncross freeze on startup
need to find the hashcodes and fix that later
if I can find the spare time I will try to do that part for you -
use cd lite much easier to use and more flexible. i cant tell you anything i have to see your exe folder and see whats in there to help you a little more. but in relality the new charater file has little to do with mp some people actually delete that file and put everything in mpnewcharater file like i showed you. if you have a multi player load out you can put that right into that file like i did with the anubis and it will work.
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Hey Dark,
I’m still getting the ‘Character name already in use’ whenever I try and log into your server. I’m assuming this is due to a difference between the version of the mod I am running and the version you are running.
I’ve had no problems running IC using IONCROSS. I used FLMM 1.4 and the latest release of IONCROSS and the server seems to run ‘ok’. Of course I am connecting to the server locally and I do get the random crashes and the server seems to hickup during fights (momentary hesitation of the game that I don’t get when playing SP).
I’m beginning to think my ISP is blocking certain ports since I can’t seem to get a connection from outside even when I DMZ through my router but that is something else entirely.
If anyone needs another set of eyes to help test I’m all kind of available. I haven’t been this excited about a mod in years.
One thing I have noticed is that sometimes the NPCs will get stuck in an auto-manuver for docking loop at some of the stations causing a backup of NPCs that are waiting to dock and also blocking you from docking. I think this may be related to ship speed. I’ve had it happen to myself as well and had to ESC and reposition myself manually then dock again.
Oh and Happy New Year everyone!
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So I was browsing ModDB and I found so many obscure mods I had never heard of. Which got me wondering. Why isn’t my mod here?
So now it is. http://www.moddb.com/mods/itano-circus/
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Looks nice up there, Why. Gave her a little vote, too
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http://www.moddb.com/events/2008-mod-of-the-year-awards/scoreboard here check out the link guys.
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So I was browsing ModDB and I found so many obscure mods I had never heard of. Which got me wondering. Why isn’t my mod here?
So now it is. http://www.moddb.com/mods/itano-circus/
I have your mod in my download area as well for another mirror
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Hello everyone, I have small problem with this awesome mod.
When Im activating this mod via FLMM (and deleting saves etc too) and when I try to launch game… nothing happens.
Screen goes dark, I hear only fragments of audio and game is not even loading.
My comp spec is:
P4D 3.6ghz
1.5gb ddr2 667
GF 7600 GT 256mbOther mods are working, only this one causes that strange error.
If you know how to solve that problem, please help.
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Vista user?
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Try delete the savegames…just an idea.
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Well, I did everything what you said.
Checked these files, everything was fine but game won’t lauch.
I have reinstalled FL, FLMM and redownloaded mod.
I have even cleared registry.
Nothing happened, error still appears, game is freezing.Damn, I want to check this awesome mod and something is not working properly
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Sounds like your graphics card doesn’t like “bloom”, it’s a graphics enhancement that some ppl are adding to thier FL mods, but unfortunately the addition of this addon means some of us just can’t play their mods.
In a community that’s struggling to stay alive this is a stupid move, as the fewer ppl that can play the mod the sooner the mod will flop (just my opinion). -
But when Im running Discovery 4.85 mod with bloom option enabled
(ENBSeries Mod)
everything is working fine, bloom is very intensive and game is working without lose of fps.So I don’t understand why bloom added in IC mod would cause game to freeze : /
If some of you know how to fix this problem, please help.