Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Thanks for the compliment, I will pass it along to Qi!
Also, just so you all know, we’re trying to make things as close to canon scale as possible. Here’s an example of the Corellian Corvette and the ISD
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I’m sure several people who have heard me rant on once or twice will know that I really did not like Freeworlds. In my eyes, whenever I needed an example of a great idea with failed execution, I could say, “basically that.” However anytime I see screens of Freeworlds 2.0, I keep asking myself, “But what if it’s good?”
(I know that was a pretty terrible thing to say, but I really want to emphasize how much a 180 you guys appear to be doing.)
Frankly, that looks amazing. I really applaud you guys on the large scale models you are working on. The Kuat ring left me speechless. It takes real guts to try such a thing. I’m keeping an eye on this. Ever since Sushi posted that blog article that he is working on making the game play actually, you know, good, I really have been keeping a close eye on this.
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i love what you guys are doing. one thing though you really took alot out of my favorite ship the x wing fighter i love that ship. but the new model lost a lot of its punch http://www.youtube.com/watch?v=bR7jJDME0tU
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I’m sure several people who have heard me rant on once or twice will know that I really did not like Freeworlds. In my eyes, whenever I needed an example of a great idea with failed execution, I could say, “basically that.” However anytime I see screens of Freeworlds 2.0, I keep asking myself, “But what if it’s good?”
(I know that was a pretty terrible thing to say, but I really want to emphasize how much a 180 you guys appear to be doing.)
Frankly, that looks amazing. I really applaud you guys on the large scale models you are working on. The Kuat ring left me speechless. It takes real guts to try such a thing. I’m keeping an eye on this. Ever since Sushi posted that blog article that he is working on making the game play actually, you know, good, I really have been keeping a close eye on this.
To be honest, I know many people have said that about FWs. It’s sorta sad, really, but true in many rights. I always used to call FWs a FL mod with SW ships, rather than a SW mod for FL. Â But now, I think we’re working on something truly epic - I don’t mean to sound too egotistical here. Â
With FW and ToW merging, Â we really have brought the best of both “universes” together. Also, using SVN - for those of you that don’t know what it is I can post a tutorial - it has tremendously saved us time and effort. Â I think why 1.66 failed was that Aldebaran was the sole coder of it all. To make a mod of the magnitude he wanted, you need more than one person. Â Luckily for us, we have both Alde and Dev on our team to generate ideas and help us troubleshoot issues. Â Furthermore, Â I have a great team of coders behind me working on this project. Â What has been really rewarding to me is taking people who know nothing about Freelancer and Coding (like me 8 months ago) and see them doing things that I drool over (Oma, Qi, specifically). Â
Anywho, Why, as I’ve mentioned before, I will gladly give you permission to our Dev forum if you want to help us generate ideas on the mod to make it better than it already is. Â We’re currently discussing changing the way we travel in Freelancer as well as Engine/Shield/Weapon balance and how to make it more XWA-esque. Â I wouldn’t mind some of your ideas as it seems you have quite a few on the way a SW mod should be done. Â
i love what you guys are doing. one thing though you really took alot out of my favorite ship the x wing fighter i love that ship. but the new model lost a lot of its punch
I’d have to adamantly disagree with you on this. The X-Wing here: is much better than FWs has ever seen before.
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http://www.youtube.com/watch?v=2oTe0YKVcvA&fmt=22
The Freeworlds: Tides of War mod team have been working incredibly hard over the past few weeks getting the pre-alpha stages of mod work completed. We have over 90% of 104 ships in the game now and are nearing completion of our X-Wing Alliance Upgrade Project importing. A bulk of the team is now focusing in system development and are looking to have the preliminaries of the entire FW2 universe done within the next month. After which point the mod will be focusing on adding new visual effects to all the systems. We hope you are enjoying the ongoing saga of the FW:ToW development!
For more information about our mod please go:
Forums: www.freeworlds-mod.net
ModDB Site: http://www.moddb.com/mods/freeworlds-182/ -
This project was made by Qi, the modeler/builder and Solostaran the texturer
I have used Solostaran’s textures for the Mon Calamari shipyards.
The canon source:
The big bracket holders will be put in-between the ring levels.
It’s awesome to fly between the decks.
To give you some orientation of the size of this monster, the planet is 60km in diameter. The parts are about 10km out. He covered a 1/3 of the circumference, so the length is around 84 km.
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It’s still in development.
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Expect to see it in 2012 rsabatino!!!
Sushi ^^
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@cheese:
Expect to see it in 2012 rsabatino!!!
Sushi ^^
LOL…ass
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This is the continuing development of Mon Calamari Shipyards:
New textures:
Also, thank you all for your votes for the FWs mod at Mod DB. Our mod team is honoured and humbled by this accolade - being in the top 100 mods - and we really owe it to this community. We hope we can bring Freelancer more attention through our team efforts and subsequently, by strong communal links like the FLCN, show people the other incredible mods that are being produced by this community. Furthermore, congrats to the Crossfire mod as well for achieving their well deserved success.
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Not at all. I voted for you mod as well
edit: just read the article now. Good one. I’ll do the same for the members of the FWs forums, too.
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Dear community members,
As some of you may know, FW:ToW has been voted in the top 100 mods, in the world, at Mod DB (www.moddb.com) . Thanks to your votes and support, we were able to beat out over 4000 other mods for this highly acclaimed title. Now that we’ve reached the top 100, and phase 2 of voting has begun, we need your help more than ever.
The Freelancer (FL) player base has been dwindling in numbers as the game becomes more dated. However, it’s modders, like the FW:ToW mod team, as well as several other mods (Crossfire, Shattered Worlds, Discovery, FLAK 88, Itano Circus, WTS, BSG, etc.)that fight to keep the game afloat. It’s because of this that I ask for you all not only to vote for Freeworlds: ToW for your favorite mod, but Crossfire, too.
The reason for this is that we’ve begun an initiative over at “The Starport” http://www.the-starport.net/ to keep FL alive. Using ModDB as a platform, we hope to show the world what amazing work we’re now able to accomplish, as well as display this game to new people who may not have heard of it before.
We all know that Freelancer has the right recipe that has kept us all hooked for all these years, now it’s time to show others what we already know. So, please, when voting at ModDB, I ask you to vote for the great work done at the Crossfire mod (http://www.moddb.com/mods/crossfire) in addition to FW:ToW
Instructions how to vote:
- Please register an account if you have not already done so at www.moddb.com
- Follow: http://www.moddb.com/events/2008-mod-of-the-year-awards/top100, go to Freelancer, and click the Vote button right next to the Crossfire mod and also cast your vote for Freeworlds: Tides of War.
Thank you for all of your help in this endeavor! Let’s show the world Freelancer has many years left!
Sushi
This is what I’ve sent all the registered members at FWs.