Phoenix Mod
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The story so far…
Sirius is recovering from the after effects of the Nomad War. Normal life is starting to resume and old rivalries are resurfacing. Naval forces from all the major houses regularly patrol their space and it seems their presence is both approved and resented, depending which side of the fence you’re sitting on. Some see it as an excuse for more money to be spent by governments on their armed forces, the various governments see it as securing their space… just in case the Nomads should return.
Rumours of more intense battles in the Omicron sectors between the pirate factions is standard chat at most bars. It seems these deadly pirates have not been idle during the Nomad war and have been salvaging some of the larger fighting ships left floating around after some of the great battles that were fought, and have been refitting these ships for their own uses.
Even more bizarre rumours circulating are that a fully intelligent simian race has been discovered willing to trade with humans, although that story might be a little bit too much to believe. Having said that, a new beverage is circulating out in the outlying sectors which is proving most popular, allegedly made by these same simians and named banana beer. Those that have tried it apparently found it a very fine brew indeed. None has reached the inner systems in Sirius yet, but large profits are to be made by those that can get hold of any. So the story goes…
A new era of exploration is underway, with new systems to discover and people to meet, items to trade or relieve somebody of.
What are you going to do?
Here are some of the features:
Widescreen support
Battleship encounters added. Some of these have been given to the pirate factions as well
Dynamic Economy added
New weapon FX added
New scanners & tractor beams added
Custom jumpholes added with new colours and FX
New factions added
Spinning Planets
New commodities added
All the shipyards now sell ships
Planet Pygar added with correct docking sequence and custom landing, takeoff and bar thn script
Original Planet Sprague landing sequence added for multiplayer
Unlocked the official FX for the Tizona Del Cid and Rapier weapons which never worked in normal FL. It was a missing line of code that someone at DA forgot to put in
Open Single Player version addedNEW SHIPS
Bloodhound II by Mancer
Wolfhound II by Mancer
Mule II by Mancer
Rhino II by Mancer
Sabretooth by Mancer
Scarab Freighters by JsnCalif11
Cobra by JsnCalif11
Dark Angel by Achilles
Defender II (Flyable - Juni had one in SP)
Blood Dragons Dragon (Flyable)
Starblazer (Flyable)
Junker CSV & Hogosha CSV (Flyable)
Armoured Transport (Flyable)
Megatrain (Huge freighter never used in FL with 8 cargo pods)
Dockable Hispania by Rimshot
Razid Space Creature by Scarecrow
Black Eagle by ???
Cougar by APS
Hornet by APS
Starviper by APS
Ravensclaw by 3DHeaven
Banzaimaru by 3DHeaven
Intruder II by Darkpetzi
Pachyderm Freighter by Triple X
Zorg Fighter by Awts0c
Hellhound VHF by PantherXCREDITS
Coding by Gibbon
Widescreen support by adoxa
Unofficial 1.4 SDK by Buck Danny including code fixes by Gibbon
New flame and missile fx by Why485
Custom jumphole FX by Cheese on Toast
Global Server Workaround by wodk4
Soundfile fixes by Startrader
New bodyparts by Alderberan
Nightstalker for the BIG explosions
Sprague docking sequence for MP by Crassicauda
Bejaymac for the OpenSP code & invaluable advice
Everyone on the Gizmo Studios Forum who added their thoughts and ideas
Microsoft for releasing FL in the first placeAvailable here on the Starport in the mods download section
Also available at MODDB
Look for the Bananaworld server
Some screenies
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You never fail to impress mate. ;D
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Yeah, there was in the past a “Phoenix RPG Mod” - I did some work with the lead developer ww2Jacob, which is how I came to know of the project. Sadly, it is no longer around, as virtually the entire team has (to my knowledge) since moved on to other things.
Looks like a good start (cap ships are always fun) - you never posted more details though. =P
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Version 1.03 contains:
Yet more bugfixes
Armored Transport added as flyable ship (actually works this time)
Dockable Planet Sprague added with original docking sequence
Asteroid miners now dockable
Selected Gas miners now dockable
Various game balance issues adressed
Crash in Tau 23 and Omega 7 fixed
Original Tizona Del Cid and Rapier gun FX restored
Icon added for the Simian X-277
Powerplant changed on the Simian X-277
Various bars fixed where the outside view only showed black
Numerous other things which i’ve already forgotten -
http://www.facebook.com/video/video.php?v=53296827155&oid=53824037383 Â docking sequence caught on film sparuge
http://www.youtube.com/watch?v=-5-Z87m0Nss -
While i’m working on my other mod, Galacticum, thought i’d resurrect my Phoenix mod to give the server something to do. Fixed a few bugs, most notably in SP, and a number of other things that were irritating me. The new version will be 1.05 and will be uploaded as soon as i’ve finished testing it. Probably be a day or two
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Was played Phoenix RPG long time ago, but this is new mod? Server is up?