Fuses to ammo
Locked
Coding
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Well, I wanted to replace missile and mine explosions with fuses that deal damage. Explosions do the same damage within the radius, while in fuses damage depends on the distance from the centre of the impulse.
[impulse]
at_t = 1.000000
hardpoint = HpMount
pos_offset = 23, 13, 65
radius = 150
force = 150
damage = 150In this case if a ship 149 meters from the centre of the [impulse], it will get 1 damage only.
This would be interesting to implement.BtW, Forsaken, don’t you want to use planetary beacon concept in shattered worlds instead of solar plants aka dock rings?