Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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OMG would u tell us how u’ve insert a 130k polys model without vid lag?
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Definitely. We cut up the ISD in seven parts and then put it back together. I’d have to make a tutorial for the nit gritty, but Sovereign made me 7 different .cmps. In the main .cmp I put in the HpAttach01-HpAttach06. For the other 6 .cmps I put in HpConnect at 0,0,0 - since all the .cmps were based around that. I put in the proper code in the solar\loadouts.ini file, and the proper entry into the solararch.ini. The whole trick of it was making the 6 .cmps “shieldgenerators”. The game then attaches them to the ship that way Dev pioneered this trick about 2 years ago. Aldebaran used it for his scenery components.
So, this 130k poly model, is essentially 7 15k models to the FL engine. To us, it looks as one 130k model.
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Would you be willing to cook up that tut plz? I am in need of the means to contend w/ a cpl of High Poly ms3d objects to create into complete cmps, one of them is a ship.
Fus
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@[RIP:
Fusion link=topic=584.msg11098#msg11098 date=1233376459]
Would you be willing to cook up that tut plz? I am in need of the means to contend w/ a cpl of High Poly ms3d objects to create into complete cmps, one of them is a ship.Fus
Ya, when I find the time to do it, I’ll make one. The issue right now is that I’m doing a few tutorials for some peeps in different mods and its getting busy in med school now, so, you’ll have to wait a few weeks until things settle down for me.
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Just wanted to show you all the new models/textures we’re putting into FW: ToW. All credit of getting these ships in game goes to Sov here. I just did the coding.
Vengeance Star Destroyer
Vengeance Star Destroyer in close
Titan Star Destroyer
Republic Star Destroyer
MC 30c
MC 40a
Nebulon-B2
Champion Class Star Destroyer
Mega Ion Cannon
Corellian Dreadnought
Procurator
Mandator
Imperial Factory Ship
Executor Super Star Destroyer
ESSD in close
Scale Shot
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20k ish. We didn’t have to break it up, fortunately
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Dockable base That’s about it…hehe.
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Thanks for the compliments, boys. Only reason why we have such well trained people are:
- We’re friggin’ stubborn (all Devs are this way)
- Great tutorials and help here at TSP
- We have the power of the ZOMGBAYZ on our side
Also, I’m really excited to see what the merger of War Torn and Shattered Worlds can make. There’s another awesomely trained crew.
Anywho, more cool stuff coming down the pipe. I’ll post eye candy when I get the chance to show you guys!
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Guess there’s a reason for FW to get on the ModDb Top 100 mods of the year? ;D
Seriously, every new post you make, Sushi, makes me jealous. The “new” Freeworlds will be a behemoth to behold!
However, remember you’ve got big shoes to fill now. If the release isn’t properly awesome^2, I’ll be the first to slap you hehe…
(But I have no fear)
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Ya, I know. We gotta live up the hype I’ll make damn sure that we do, though.
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However, remember you’ve got big shoes to fill now. If the release isn’t properly awesome^2, I’ll be the first to slap you hehe…
(But I have no fear)
Heh, I think it’s fair to say that if it isn’t up to our own personal standards - we’d be slapping ourselves before anyone else got a chance!