Mod Spotlight Feature
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flash might be a bit complicated
Why? Just connect to a webserver get variables(e.g. from php) and Display them, it’s as easy as writing any other script language, just like php.
Many people think Flash is very complicated but in fact it isn’t that much. Display a picture or a Video is very easy, just about 10 lines of code that are written in a minute if you know how. But it was just an sugestion. -
I was a big Flash advocate before, but now with the likes of jQuery or MooTools most of what you wanted/needed to do in Flash can be done in JavaScript, except it’s usually far easier and blends better in the page, on top of using less resources, being less restricted and being more compatible.
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Perhaps TSP could have an account on a solid video stream site (unless you guys do streaming / hosting, but I think it might take up a bit 'o space after while). With that, you could have a page here displaying thumbs of each with the mod title, linking to that streaming account. This way users have access to all the accumulated videos submitted and can see how each has historically progressed and changed.
To go with this, perhaps a forum section here for requesting help -for those without a vid cap program or means to editing it.
A standard submission guideline would be good, with one last area for items not covered in the standard. Something like:
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Storyline
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gameplay
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Physics changes
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Graphics engine changes
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Effects additions and changes
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Universe layout changes
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New or updated models list
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New or updated textures list
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Trade changes
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PVP features / changes
As for determining order, first come first serve initially. After those have been cycled through, then random order. New submissions should take priority -if they are a version update- so random would resume with previously scheduled mod spotlight after.
Just some idears to get the thought train started I doubt my list is comprehensive enough, so how 'bout some additions or refinement?
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To discuss about which size a mod should have is not that important. Its more what a mod should do. If a mod does noticable changes to either singleplayer or multiplayer then it should be supported (if someone decides to create 10 new systems then we still talk about just a few kb but those systems might look good and are used on servers).
I agree. And small mods, can become big mods.
I think it’s not the size what counts, it’s the challenge a mod gives what counts.
The taste from everybody is diffrent. A bigger mod won’t say it’s a better mod.
It’s just what people prefer.So i would say, give also small mods a chance
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Does anyone else have any final thoughts or ideas to add here?
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Just thinking back to thoughts people had on the inclusion of what could be defined as ‘minor changing’ mods.
One of the main arguments against was that one would struggle to be able to come up with sufficient information on it pad out an article to an acceptable length. Perhaps, a good solution to this would be to run a number of ‘minor changing’ mods at the same time?
The HUD changing mod was an example used. Well, let’s say there are a couple of people who said that they wanted to get it noticed. Grouping them together would elongate the article and, if you could group similiar-style mods together - maybe that would be for the better. You could have a ‘HUD Mods Special Spotlight’, or something to that effect. Granted, I do realise that could also have the opposite effect of competitive comparison. But I’m working on the assumption that everyone will play nice.
Another solution would be to run a con-current ‘Small Mods Spotlight’ alongside one for the bigger mods. Give them space that way. I know that some of this stuff might be minor, but I also think that this could provide such developers with an opportunity to showcase their talent to the community.
I’m sure that when the majority of us started in our attempts to modify the game, we started small. Minor tweaks here and there to see what did what, build our confidence and see what we can do. From there, we blossomed. This could offer a window of opportunity for aspiring modders to try their hand and maybe get interest from development teams looking for extra hands.
Just my own rambling thoughts on it. Overall, I love the entire concept and hope it comes to fruition.
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Another solution would be to run a con-current ‘Small Mods Spotlight’ alongside one for the bigger mods. Give them space that way. I know that some of this stuff might be minor, but I also think that this could provide such developers with an opportunity to showcase their talent to the community.
Good idea.
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Thank you all for your feedback.
I am going to lock the thread for a time being whilst I collate alot of ideas together and attempt to draw up an action plan to move this idea forward.
I will reopen the tread when I have something to report.
In the meantime, if you want to send me any further ideas or suggestions you may have please PM me directly. Failing that look me up on MSN.
Thanks,
R