Disabling the auto-rename on marked objects
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Alright, here’s a challenge for the asm hack-savvy out there - if an object is marked, it is usually assigned a different naming format when loaded into the radar. For example, a marked NPC will show up in the radar as “Rogues - Ace Bill Chavez” instead of “Rogues - Wolfhound”
Since I’m guessing this is likely a jump created by some sort of if-then (my knowledge on assembly is lacking, apologies), is it possible to redirect it to this rename doesn’t happen?
If it helps, M0tah already completed a hack that displays faction tags next to people’s names on the radar list, so maybe it’d be around that area somewhere?
0xe6->0x00 in freelancer.exe, 0xd3180 = add faction name to players in contact list (in other words, change 0xe6 to 0x00) ~M0tah
0xd3180 = 1.1
(this hack changed the code that would normally jump over the tag append to not jump anywhere) -
That may be the only option OP… I’m curious about this though, and i’ll dig about a bit later, see if I can’t narrow anything down.
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wouldnt it be enough just to change the name format of the faction_props? (removing the first and last names but only keeping rank and faction name)
Well, first, I’d prefer not to butcher NPC names - however, that aside, marked NPCs would just then show up as “Rogues - Ace” or something like that in the radar list.
Part of the reason display of ship names is so important is because sometimes players need to prioritize certain target types - like bombers etc. - which is much harder to do when you just have arbitrary rank/name in the contacts list.