We’re currently using a negative power draw shield generator as a workaround, yes. It’s not elegant and a little bit unintuitive for players, as they’ll get the audio notification “Shield Destroyed” when the collision group bites the dust. Doesn’t help that a major other collision group governs the actual shield of these ships, making it so players may get confused and think they lost their actual shield when instead they lost a portion of their powercore recharge.
Speciality Modding
no description available
391
Topics
4.5k
Posts
-
-
-
Adding arbitrary new gun classes
Locked3 -
-
Subtitles Revisited [BETA]
Locked22 -
-
Enabling Undock Chatter in MP?
Locked3 -
-
Help with a mission script
Locked54 -
-
-
-
Persistent Destructible Universe
Locked37 -
-
-
Removing ammo after death
Locked5 -
Random Undocking Point?
Locked3 -
The big .thn/.lua research thread
Locked19 -
Advanced Widescreen HUD
Locked18 -
MultiUniverse
Locked30