So, did some testing with patrol zones, and stumbled onto something weird. Added the following patrol zones to Omicron Minor.
[zone] nickname = Zone_St01_pop_1 pos = 8000, 0, 24000 shape = SPHERE size = 10000 sort = 80 toughness = 10 density = 8 repop_time = 25 max_battle_size = 8 pop_type = background relief_time = 35 faction_weight = ku_n_grp, 10 encounter = area_assault, 10, 0.29 faction = ku_n_grp, 1 [zone] nickname = Zone_St01_pop_2 pos = 8000, 0, 10000 shape = SPHERE size = 10000 sort = 80 toughness = 10 density = 8 repop_time = 25 max_battle_size = 8 pop_type = background relief_time = 35 faction_weight = li_n_grp, 10 encounter = area_assault, 10, 0.29 faction = li_n_grp, 1 ```Everything works fine. Then I changed pos = 8000, 0, 10000 -> pos = 8000, 42900, 10000 and pos = 8000, 0, 24000 -> pos = 8000, 43200, 24000. Strange things happen. Every 10 seconds, the ships stand still for about 2 seconds, and they all fly to the exact center of the zone and freeze. This is probably because the zone doesn't intersect the y=0 horizontal plane. If it does, though, everything works fine, except the ships will always fly toward the y=500 plane, no matter what the y coordinate of the zone is (as long as the zone intersects this plane, as it seems). Changing the y coordinate to -43200 and -42900 didn't help. Changed size to 50000 -> works fine. Changed size back to 10000, changed height to -9000 -> everything works fine, however changing size to 9500 -> strange behavior (freeze at center, etc) Forgot to mention, I didn't tested it in other systems, I don't think that's the problem though. Anyone found a fix? EDIT: so I looked up the offset that controls the height patrols will fly to:Content.dll v1.1 11811C 500f y coordinate patrols with behavior = wander will return to, unless patrol zone doesn’t intersect with that height, in which case strange behavior will occur (freezing at center, etc.)
Of course, this doesn't fix it, and it's a universal value. Greets, Gold