Asteroid Bands
Locked
Speciality Modding
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I’ve been attempting to figure out the format of the [Band] section. This is the band for the Pittsburgh Debris Field:
[Band] render_parts = 8 shape = debris_belt_04 height = 7000 offset_dist = 3500 fade = 1,1.35,10,11 texture_aspect = 1.5 color_shift = 1,1,1 ambient_intensity = 1 vert_increase = 2
So far I’ve worked out:
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render_parts does nothing
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shape is a shape defined in an ini
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height is the height of the band
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offset distance is the distance into the field the band starts at
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texture_aspect seems to be a multiplier for the texture coordinates
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color_shift is multiplied by the texture color
I don’t, however, know what to do with the values for fade., ambient_intensity, or vert_increase. Does anyone know this?
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