Speciality Modding

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391 Topics 4.5k Posts
  • Thruster Problem

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    that’d be about right.

    oh well guess ill just edit the ale of the working thruster to make some different coloured/shaped ones 😉

  • Mip-map filtering

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  • FL hates Shaders?

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    I’ve seen some of your other shots apparently using this shader combo, and I have to say… It looks pretty good, but everything is a bit… Grey. Maybe that’s just your CC settings, but I think all those scenes would look a lot nicer with some more color thrown in.

    Edit: Sorry, just realized this probably wasn’t the right topic for posting this. Bit off-topic.

  • Building new starspheres

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    LOL that would be nice ;D

  • Increasing Effect Visible Ranges

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    Don’t forget to change the pbubble in the effect itself. I believe the values may be inner and outer LOD ranges, but the second value typically sets the max viewing distance of the FX.

  • Cloaking

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    FLAC is a multiplayer server anti cheat tool so doubt it works in SP

  • Bar music?

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    uh, YEAH! my brain is kinda foggy, maybe i should take a break LOL. thanks for reminding me.

  • Blackhole well

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    Well done ST, that is the fix alright. It’s solid now from all directions ;D

  • 128 Player Limit Hack

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  • E Warfare

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    [Engine]
    nickname = ge_gf1_engine_01
    ids_name = 263671
    ids_info = 264671
    volume = 0.000000
    mass = 10
    max_force = 48000
    linear_drag = 599
    power_usage = 0 ; <============ Try making that higher
    reverse_fraction = 0.200000
    flame_effect = gf_li_smallengine01_fire
    trail_effect = gf_li_smallengine01_trail
    trail_effect_player = gf_li_smallengine01_playtrail
    cruise_charge_time = 5
    cruise_power_usage = 20 ; <============ Same here
    character_start_sound = engine_ci_fighter_start
    character_loop_sound = engine_ci_fighter_loop
    character_pitch_range = 10, 65
    rumble_sound = rumble_ci_fighter
    rumble_atten_range = -5, 0
    rumble_pitch_range = -25, 25
    engine_kill_sound = engine_ci_fighter_kill
    cruise_start_sound = engine_ci_cruise_start
    cruise_loop_sound = engine_ci_cruise_loop
    cruise_stop_sound = engine_ci_cruise_stop
    cruise_disrupt_sound = cruise_disrupt
    cruise_backfire_sound = cruise_backfire
    indestructible = false
    outside_cone_attenuation = -3
    inside_sound_cone = 60
    outside_sound_cone = 180

    I would expect both of those lines would make the engine drain power, thus being disabled when no power is available.

  • Price Randomiser for SP

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    You’re quite right F!R, I’ve had mixed results with this as well. Sometimes it works in MP, other times it throws a fit. I’ve had it running for hours with no issues, then all of a sudden, everyone gets kicked. It’s a great idea for sure in SP, works like a dream there, just wish it was more stable in MP.