Thruster Problem
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I noticed in the mu mod that all the thrusters use the same effect which is gf_ge_s_thruster_01.
Well i wanted to make some more using the other 7 effects that are available.
I noticed none of the 7 were in the effects.ini but theres one line im not sure of, the vis_generic = line.
What do i put here.
On the one thruster that does work in the effects.ini it looks liek this
[Effect]
nickname = gf_ge_s_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01on this one it uses a second thruster.ale for the vis_generic but ive tried all sorts of combinations and in game none of the effects will work.
Anyone got any ideas?
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Well it’s really simple. Those effects, which don’t support vis_beam have vis_generic. If you set effect performance to lowest (game options), vis_effect will be deactivated, and the simple beam effect, vis_beam will be used, which is just a texture, it’s recommended for really low PCs. But there are effects which don’t support vis_beam (missiles, engines, etc.), they have a vis_generic instead. So if user sets effects performance to lowest, ONLY the vis_generic will be used, it’s recommended to use a VERY low detailed effect here. If effects performance is not set to lowest, vis_effect will work instead of vis_generic. 2 won’t work at the same time.
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Ok that answers why the vis generic is there but it still does not answer why these 6 thrusters have zero effects and have no smoke effect like the one above.
gf_ku_thruster01
gf_ku_thruster02
gf_br_thruster01
gf_li_thruster01
gf_li_thruster02
gf_rh_thruster01So ive now added all 6 of the above thrusters to the effects.ini and used the same gf_s_min_thruster for the generic line. But when i go in game mount the thruster and thrust there is no effect coming out of the thruster.
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that’d be about right.
oh well guess ill just edit the ale of the working thruster to make some different coloured/shaped ones