Speciality Modding

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391 Topics 4.5k Posts
  • Disable the invalid MSG id?

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    Thanks Adoxa! you are my god!

    I’ll try and report here.

    Edit:

    Ok, until now, everything is work fine, thanks Adoxa again.

  • Plugin request heal/repair over time

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  • Adoxa's "RandomJumps" plugin error

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    Ups. wrong topic… admins pls delete this post

  • Append Faction Affiliation to Chat List

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    WOW !!!
    What a fast reply and FIX !!! Thank u very much adoxa !!! 🙂

    Greetings

  • Permanently disable 3D sound

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    Thank you very much, as per usual 🙂

  • Destructible bases in MP

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    Sure

  • More than 100 unmounted items in your hold

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    Thanks!!!

  • About player cargopods

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  • 0 Votes
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    PacketDump.cpp… This may help, too.

  • <system>System, Sector</system>

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    For future reference, this problem only arises if the solar’s type is JUMP_GATE. I’ve tested with STATION, PLANET and SATELLITE and they all behave as expected, but JUMP_GATE randomly works 5% of the time and that’s it.

  • Engclass.dll

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    Thanks Adoxa ^.^ problem solved.

  • Plugin request for "SPECIAL-EVENTS"

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    I use the xml option myself but both work, there are instructions somewhere, can’t remember if they were included or not

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    The game only generates a path file if it does not exist.

  • Universe CHAT-Channel

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    /l already works. It prints in orange and anyone within scanner range can see it. If someone is docked they can not see it.

  • Freelancer Explorer: Raise/Lower bases?

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    Is it possible to fix two problems in navmapxy?

    random bug trade lanes

    on the map of the universe, the player position is not good.

  • Freelancer Open Server going open source!

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    So it works 🙂 Thx for the tips 🙂

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    You know what Alex, this is only the second time we’ve crossed paths, and on both occasions it’s been you having a pop at me for having a bit of harmless fun. You probably figured after the last time that I’m not going to change who I am just because you have some problem with it, I’m too old, so if you don’t want me around here, just do what you gotta do, it’s all good.

  • 0 Votes
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    adoxa wrote:
    RTFM.

    To assist with creating new audio entries, the hash attribute
    can be used - it generates the hash of its value, using that as the node name.
    For example:

    <msg hash=“gcs_refer_fc_new_short” …=“”>is equivalent to

    <_xBC3D4807 name=“0xBC3D4807” …/></msg>

    Great!!!

    Now, where did I get the idea that the hash codes were different for each version (i.e. mod) of Freelancer? I thought that was why there were no 1:1 translations possible, and a database had to be generated each time…

  • Adoxa's engclass.dll and scanner classes

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    Thanks for the post!

  • Adoxa's "Names" plugin

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    As we’ve said before, the English version only uses %Z0v1, but other languages may use more. The German version (at least the one that was sent to me) has only one %Z0v1, 40 %Z0v2 and 42 %Z0v3. The French version (from Stargate Infini) has 20 %Z0v1, 4 %Z0v2, 2 %Z0v3 and 57 %Z0v4.