Freelancer Explorer: Raise/Lower bases?
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Gisteron wrote:
.\data\universe\systems[system][system].ini if default.Follow this path. Let’s use Trenton Outpost in New York as an example, which is in \Systems\LI01\li01.ini
Trenton outpost is here as:
[Object]
nickname = Li01_06
ids_name = 196771
pos = -30642, 0, -29671
rotate = 0, 32, 0
Archetype = space_shipping02
ids_info = 65769
base = Li01_06_base
dock_with = Li01_06_base
voice = atc_leg_m01
space_costume = pl_male1_head, li_tilton_body
reputation = co_ss_grp
behavior = NOTHING
difficulty_level = 3
loadout = space_shipping01_co_01
pilot = pilot_solar_easyThe value you need to edit is the pos = -30642, 0, -29671 line, remember the co-ordinates are x,y,z and 0,0,0 is the centre of the system.
To move it “up” or “down”, you need to edit the y value to whatever you feel like. Hope this helps.
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FriendlyFire wrote:
(assuming X, Z, Y ordering)I hate to be that guy, but it’s common for space games to use Y as their “vertical” value (for example, X3’s horizantal map is arranged X,Z while the vertical map is arranged X,Y). This is probably from common mathematics coordinate systems (especially physics) using Y as their vertical.
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Thanks guys, all sorted now.
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yes, recognise that, too, that most of us use the Z variable in the middle. likely this is due to the universe map, where you have only X and Y where Y is actually Z but on a 2D map it is called “Y”. so for not to confuse beginners it is simplier in some cases either to explain that Y on the map is Z in real or, which is even simplier than this - to call Y in 3D “Z”
Fox, you mentioned the X3 game, that has at least two map views if i understood it correctly. now, here is a task to our gentlemen from the programming and hacking section: please, try to find a way to implement multiple map views depending on axis, so 3D systems make more sense
i think, if this is possible, Freelancer will be thrown to a completely new generation, where we can make a realistic space ambiences without having the issue, that players can only view all items compressed to one heigh on the map.
wow first time i am sad we can’t have the source code the legal way… such a feature is sure a lot of work even for an experienced programer without any sources. -
foxUnit01 wrote:
FriendlyFire wrote:
(assuming X, Z, Y ordering)I hate to be that guy, but it’s common for space games to use Y as their “vertical” value (for example, X3’s horizantal map is arranged X,Z while the vertical map is arranged X,Y). This is probably from common mathematics coordinate systems (especially physics) using Y as their vertical.
Actually, Z is vertical in both mathematics and physics 'round here