Speciality Modding

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  • 0 Votes
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    It’s a little bit of nostalgia 😉 as it was our first real gaming PC (Dell P4 (2.8GHz), 1 Gb ram, 128 Mb GeForce 6200 cutting edge about 12 years ago LOL)
    It’s had the HDD and PSU replaced (both died of old age!) but everything else is original, mind you it’s just about capable of surfing modern websites and of course it plays FL 🙂
    I’ve several modern PC’s but I still don’t want to retire the old dinosaur 😉

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    Thanks for the feedbacl, guys!

    FriendlyFire wrote:
    http://www.bioinformatics.org/snp-tools-excel/install_comdlg32.htm

    comdlg32 has nothing to do with .NET, it’s an ancient module for ActiveX, which is why you don’t have it.

    Makes sense. I had some seconds thoughts about being directed to the System32 folder, but as it is still there, I figured it would still be used anyway.

    Trying it out now….

    EDIT It worked, and so does FLED_Thorn 🙂

    Thanks again!

  • Questions about Adoxa's ammolimit.dll

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    Cheers, only noticed this thread now. Thanks for the fix.

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    skype me omg

  • AI Wingmen Tutorial + Sample Mod

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    DJ.DBFuz wrote:
    sry for digging this one up, but 88flak moved to a new host/domain and therefore the link to the tutorial mod is invalid 😕

    is there a chance somebody still have the files? 🙂

    Hi.
    Sorry about the missing file, at 88 flak site thay had almost 20 gig of files, so i had to take out some of them.
    I have added your file now, anything else just pm me.

    http://www.memes.no/88flak/downloads/beta/88FlakAIWingmenProject099Beta.zip.flmod

  • Camera fairytales

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    It must be said that the cockpit is drawn in a special way. The game clears its depth buffer and renders the cockpit using modified depth extents so that it’s always rendered in front of the scene and never causes z-fighting. I believe the projection matrix used is also slightly different. Finally, the cockpits have a tendency to slide a lot even though you’re technically in the seat.

    All of this compounds the issue that the cockpit feels unnatural.

  • Milkshape work

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    Hi Jaeger.

    Try to do it first, and ask questions here when you have problems.

  • Shipbound Superweapons?

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    I forgot my download script was hardcoded to use 110mb. Fixed that now.

  • Instant jumps

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    No wonder why I thought the sequence was cut! I loved looking at a system jump sequence, made me either relaxed or determined.

  • Nebula excluding clouds

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    Thanks for all. I will try make particle effect. 🙂

    2Davis:
    I have 1 BIG nebula, 1 sphere for exclusion and 1 ring zone for clouds.
    In ini-files BIG nebula exclude only sphere, but clouds in ring not generating. 😞

  • View clipping?!

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    thanks alot guys once again, you guys amaze me 😄 XD

    now if somebody could help me set up a turret correctly id be very very greatful.

  • You know when it all goes red?

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    there are reputation setting commands in FLHook. go through the documentation, you sure will find them 😉

  • Weird FLServer Error

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    Also had (have?) this error

    and it was possibly caused by 2 reasons.

    #1
    banners by the playerctrl plugin

    seen @ my test server running NOT under an admin account btw pretty sure, also @ the main server (this one running under winxp admin account

    #2 (possibly!)
    various flhookadmin players with msg rights,
    but not having an ‘admin’ file in the account directory

    When I d read Adoxa’s post above,
    I d added ‘admin’ files to those accounts

    but I didn’t have time to check, if it’s gone now.
    😉
  • MP Scripting Problems

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    At the Disco this hack is applied:

    content.dll 04EE3A A22A->A26A = OpenSP tweak for 1.1 DLLs to always start from m13 ```So change your mission to Mission = Mission_13 and move your scripts into m13.ini
  • Changing the weapon class strings

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    Oh wow, thanks! Could have SWORE I’d checked through all the DLLs for these strings!

    EDIT: Right, got a new question: How do I remove the (Class whatever) from weapon strings, so for example, Justice Mk 1 (Class 1) would just read Justice Mk 1?

    Double edit: I’ve found where the game stores the (Class ) strings in resource, now I just can’t get rid of the number at the end.

    Triple Edit: Found a fix for that, in the Limit Breaking thingie. 🙂

  • Minimize ALL HUDs - button press plugin?

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    There’s already a variety of no HUD plugins. I believe adoxa’s got one and Discovery does too.

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    Ofcourse I thought about it, but this way it won’t “track” targets(target cross is in the same place while the target moves, not ahead of it like with guns), and it won’t be able to fire fast withot lag(some ammo is left near you and doesn’t fly away).

  • How can edit rearview inertia?

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    So what’s the solution, JONG?

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    Noticed that gunboats, cruisers, battleships npcs get only hull damage.

    When plugin is disabled - they get at fisrt shield damage as usually 😕