Plugin Idea/Request: have NPC Ships spawn with randomized amount of damage
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I believe NPCs only spawn when a player enters (or is near?) a zone. This means the NPCs should only be created when they are needed. Randomly spawning NPCs with random amounts of health would contradict the game mechanics and stand out from the normal NPCs.
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=Alex= wrote:
I believe NPCs only spawn when a player enters (or is near?) a zone. This means the NPCs should only be created when they are needed. Randomly spawning NPCs with random amounts of health would contradict the game mechanics and stand out from the normal NPCs.I am not suggesting that the NPC ships should spawn in another place or on another moment then they do now.
What I mean is, that it would be nice if we could decide an upper and lower limit between the ‘health’ of the spawned ships. So, when you’d enter the Badlands and meet four Rogues, their ships’ healths might be at, say, 96%, 87%, 77% and 93% percent, instead of all four of them being at 100%.
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I think you may do it without plugin by same way as surprise wrecks.
Short answer - by fuse -
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you are a genius, adoxa.
question: in the example you used hitpoints = -10 while in the explanation you had four digits for the percentage. so by default the damage is like from zero to the last two digits’ value and if there are 3 or four digits, then it is from first (one or two) to last two? -
adoxa wrote:
Random Damage.
Gisteron wrote:
you are a genius, adoxa.
question: in the example you used hitpoints = -10 while in the explanation you had four digits for the percentage. so by default the damage is like from zero to the last two digits’ value and if there are 3 or four digits, then it is from first (one or two) to last two?Good question!
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Noticed that gunboats, cruisers, battleships npcs get only hull damage.
When plugin is disabled - they get at fisrt shield damage as usually