@FLHook Wizards (Adoxa) (Sorry) weapon_type for explosive damage
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Speciality Modding
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I am aware that my thread(s) are all me begging people smarter than myself to investigate things for me, but uh:
Explosions cannot be given a weapon_type for WeaponModDB purposes, meaning that something like interclass balance (in the case of Discovery) using shield resistances kind of falls flat the second you mix in a missile or flak-like weapon that uses explosion damage.
I’d be interested to know if it’s possible for explosives to be capable of having a weapon type assigned, and if it is possible, how difficult it’d be.