New Plugins - Rename Me v0.3, Give Cash v0.3, Lzcompat v0.1
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http://forge.the-starport.net/gf/project/flhook/
Can you register there and apply for the FLHook project? I will then make you a plugin developer, than you can upload your Plugins to a plugin folder in the files section.
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dont work, I cant use em, am I adding them wrong???
Right. Um. A few more details would be helpful. What doesn’t work?
For each plugin there are two files that are important. For example:
1. Download the file givecash0.2_plugin.zip from the link in the top post.
2. Extract this file. There will be a bin directory and within that will be:
givecash.dll
givecash.ini
3. Copy givecash.ini into
<your freelancer=“” path=“”>\Freelancer\EXE\flhook_plugins
4. Copy givecash.dll into
<your freelancer=“” path=“”>\Freelancer\EXE\flhook_plugins\dlls
5. Start FLServer, wait until the FLHook console shows the plugins as loaded. It should look something like the following…Welcome to FLHook Console (1.5.9 plugin) Plugin loaded: condata (condata.dll) Plugin loaded: givecash (givecash.dll) Plugin loaded: renameme (renameme.dll) Plugin loaded: tempban (tempban.dll) ```If your FLHook console looks like this then the plugins have loaded and the plugins will be/should be working.</your></your>
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I can confirm these are working, we tested and installed them on the Discovery server. However issues can arise if some of the characters have been renamed using IFSO. We’re trying to find a way out of it. A way that doesn’t start with “player” and doesn’t end with “wipe”.
BTW you can also load them without having to shut down the flserver. Just copy the inis and dlls into the particular directories (update flhook.ini according to the readme files) and execute “loadplugins” in the flhook window.
What I am not sure is if the rehash command is executed along with the loadplugins command or not so I run that as well to be sure. -
Please try not to gravedig. Do people ever read dates? ::)
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