FL TURBO GRAPHICS
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Cheese,
You mentioned you’ve been fiddling with the bloom effect, any clues as to how to do that ? I missed the thread on the last TLR incarnation about this so i’m really curious as to how. Or if anyone else knows for that matter
EDIT
@wodk4
After talking to cheese, seems you’re the man with the answers as to the bloom effect. Care to enlighten us lesser mortals please?
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http://boris-vorontsov.narod.ru/download_en.htm
download “GTA ViceCity/GTA3 v0.074f - this version contain convertor inside archive, see readme file.”
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Thanks wodk4, it does make a difference doesn’t it? First few things i noticed were the suns, engines and weapons having a bit more glow to them, the kusari engines were really noticable. Have to play with the settings a bit more but makes it look better for sure. Thx again.
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My problem is another one, when I drop it into the EXE directory the thing I immediately notice it, that our startup splashscreen is displayed in a much better quality.
However, activating it in game (shift+F12) makes every visible object red. Is it because of my graphics card (using an Nvidia FX5700 on this rig) or simply because I’m too dumb to set it up?
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Go to the enbseries.ini file in the EXE folder (thats where it should be)
Find this section
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0Only enable bloom, standard all options are enabled, and after some playing with those settings i came to the conclusion that bloom is the only thing what gives proper results.
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;D ;D Here ;D ;D Fresh from my lab… so its still WIP but it’s the way im goin with it lol
[PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=0 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=0 EnableWater=0 EnableShadow=1 DepthBias=0 [BLOOM] BloomFadeTime=8000 BloomAdaptationScreenLevel=78.6 BloomAdaptationMultiplier=8 BloomAllowOversaturation=0 BloomQuality=0 BloomPowerDay=8 BloomConstantDay=2 BloomCurveDay=-2 BloomScreenLevelDay=60 BloomPowerNight=46 BloomConstantNight=4 BloomCurveNight=6 BloomScreenLevelNight=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=70 [INPUT] KeyUseEffect=123 KeyBloom=123 KeyOcclusion=123 KeyReflection=123 KeyCombination=16 KeyShadow=123 KeyWater=123 [REFLECTION] ReflectionPower=84 ChromePower=10 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=1 ReflectionDepthBias=100 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=100 EnvBumpOffset=100 [SSAO] UseFilter=1 OcclusionQuality=2 FilterQuality=2 DarkeningLevel=-40 BrighteningLevel=80 IlluminationLevel=80 AdditiveIlluminationLevel=80 UseAmbientOcclusion=1 UseIndirectLightning=1 FadeDistance=400 [COLORCORRECTION] DarkeningAmountDay=-40 ScreenLevelDay=60 ScreenLevelNight=30 DarkeningAmountNight=-40 GammaCurveDay=6 GammaCurveNight=8 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [PLUGIN] WeatherMod=0 [WATER] UseWaterDeep=0 WaterDeepness=0 WaterQuality=0 [shadow] ShadowFadeStart=99 ShadowFadeEnd=999 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=0 FilterQuality=1 ShadowBlurRange=30 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=10 MotionBlurRotation=10 [color][b]Experimental only!!.. handle with care...[/b][/color] -Xar. ;D [/shadow]
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That setup is admitedlly good, although I would drop out the enabled [Effect]'s except Bloom. Other than that, I concur ;D
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http://www.freelancerserver.de/v2/ptopic,356308.html#356308
Lasse Blutströmen configured the INI a bit further. /info