Regenerating hull and unmountable armor upgrades.
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Originally posted on Universal Modding by Eagle. Found here.
Please refer to the Custom Armor thread for details on modding Armor
NOTE!
The features below require a licensed copy of FLAC to be running on the server for them to work!NOTE2!
These features only work on player ships, not on npc’sRegenerating hull
You can let a ship hull recover in the same way shields do. This feature might be something you wouldn’t want to provide to all of your ships out there so make sure you read up on the next paragraph explaining unmountable armor as well!Example:
[Armor]
nickname = armor_scale_0
hit_pts_scale = 1
regeneration_rate = 100 –> Units of hull regenerated each second. Default setting is 0 (if line is omitted).Unmountable armor upgrades
Want to be able to sell your armor upgrades, but prevent them from ending up on just any ship? With unmountable armor you can! Making your armor unmountable prevents players from trading armor upgrades, yet allows them to buy/sell these upgrades at bases. All that is required for limiting armor upgrades to a specific ship type, or group thereof, is for them to be able to dock at a base selling the armor upgrades and make this base undockable and/or hostile to others.Example:
[Armor]
nickname = armor_scale_0
hit_pts_scale = 1
unmountable = false –> True if the player should be able to place the upgrade in his/her cargo hold, otherwise False. Default setting is True (if line is omitted).