Missions CTD after launch
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All the npc’s show up in the bar, and are flying arround the system. Missions are offered in the mission window and occasionaly from the NPC’s in the bar.
When you take a mission, you can accept it, you click launch and it shows you the mission information window, when you close it and it trys to go to space, it CTD.
I’ve been through the XXsystem.ini, mbases.ini, faction_props.ini. I’ve adjusted vignette zones, but I’m obviously missing something somewhere.
I’d appreciate any suggestions on where the issue might be hiding. I’ve been through several tutorials, but there is often a significant difference in how Freeworlds is modded as compared to Freelancer.
Thanks in advance,
KarrMcDebt -
If the missions actually generate, that eliminates a whole lot of stuff that could be wrong. Anything in flspew or FLerrorchecker?
It sounds ship related. I know you said (probably the same) npcs are flying around non-mission, but missions pick things differently then you can in encounter zones. For instance, an encounter can be set for level 10 ships and you can have that range setup for missions as well, but that doesn’t mean level 10 will show, level 5 might. So, all ships from level 1 to 19 must exist in faction_props. First place to look.
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Unfortunately, there are problems using the various error scanners with Freeworlds mods. Even a clean stable version of Freeworlds (Star Wars Total Changeover mod) reports pages and pages of errors.
FL Error Checker version 1.011 spits out hundreds of lines errors in every section. FL Scanner crashes half way through a scan, and I can’t seem to find FLspew.I’ll check into the factionprops, but the factions that I’m working with have functioning missions in other systems, infact I stole as much of the code as I could from those working systems. All of the factions in question were already in the mod, although I did change the name of one faction and adjusted the rep.
If you need to see any of the files, or a clip in text form let me know. If I can get this figured out, I’ll have most of the skills I need to finish the critical modding for my version. (although eventualy I’d like a new heads for the Yuuzhan Vong, the Bothan, and the Wookie NPCs, A new menu screen, and to replace the “radiation field” in kessel with clusters of black holes like they are supposed to be. But thats all stuff I can pick at once I get everything added/edited and get the mod STABLE)
Any help you can offer will be greatly appreciated.
KarrMcDebt -
I’ve managed to get it to a state where its a 50% chance of ctd during a mission. I’ve even managed to make it all the way through a few missions sucessfuly.
Any one have any other ideas?
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Has anyone been editing the VignetteParams.ini?
Or perhaps someone has altered one of the solars? If so, the mission would be generated but once you hit space ugly things would happen. It could be a simple typo trying to up the hit points on a station or something (or adding a new type of solar).
Also, how are you testing this? By starting a server and then joining it on the same computer? A CTD would cause the ‘no errors written’ problem. Try hosting it on one machine and joining it on another. 50% chance only the client computer might crash leaving the server log intact for clues.
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Ends up that it was the custom PC ships. I moved the Jedi T fighter to the new base and I’ve been running missions for over an hour now with no crash.
So its back to the drawing board for the custom ships.
Thanks for the advice.
KarrMcDebt