More than 3 ships at the Ship dealer
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hell of a find dude! gunna have a tinker me thinks
EDIT
wow lol, gunna play with this some more
Is it possible that there is more to this puzzle than just in the freelancer.exe file? what about in FLServer.exe? :S
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I donāt remember if someone figured out how to add more than three ships at one ship dealer, maybe it has been done, but I just canāt remember.
But I do remember that Chips figured out how to have more than one docking ring per planet with a ship dealer at the second dock selling ships, so in theory you could have six ships available per planet. This was a feature in the Evolutions mod.
What I do remember was that āwhen I was younger, I could remember anything, whether it had happened or notā.
Your friend till the end
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Well, I have found the ārightā 3. The problem is that itās also used as an argument for a function call in what seems to be a compiler optimization. The result is that if you try to set it to anything other than 3 FL crashes. I also found where it checks if the number of ships is over 3 and bypassed the check, but this didnāt entirely work. It will only display up to 4 ships at once and when it does the buttons are broken and FL crashes on exit.
Hereās the info if someone wants to mess around with it.3i in freelancer.exe, 0xb7499 = maximum number of ships at shipdealer (shared with function call parameter, so changing to any other value causes a crash) 0x7E->0xEB in freelancer.exe, 0xb75f0 = remove maximum number of ships at shipdealer limit (will only show up to 4 ships and basically doesn't work)
You, Sir, are a miracle worker! Bravo!
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Thereās also entryās in the THN scripts for the Mounts that the ship uses in the dealer.
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Thereās also entryās in the THN scripts for the Mounts that the ship uses in the dealer.
aye there is, but it makes no difference from the testing ive done bleh >.< you can get all 4 ships to appear, but the problem still exsists
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Yeech, talk about having a root canal with no pain killerā¦
IF, that was a external data value that the Microsoft types are so fargin fond of using for āEZā change. That one difficult to spot numeric value is likely referenced in more than just FREELANCER.EXE at compile time. So, the DLL that has failed to load when it crashes might be a note worth makingā¦
Good luck, We all would love to see this limit broken.
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AppName: swwt.exe AppVer: 102.2.1223.11 ModName: ntdll.dll
ModVer: 5.1.2600.5512 Offset: 000118caAppName: swwt.exe AppVer: 102.2.1223.11 ModName: ntdll.dll
ModVer: 5.1.2600.5512 Offset: 00011669these are what i could get, the last crash offset was when 4 ships were on display but getting out of the window causes a crash, the first one is when you click the ship icon and when it should come up with the ship trading window, it crashes. hope this helps somewhat.
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Tssk! Tssk!
Why waste so much effort when you can easily have 2 or more bases on a station/planet, each with 3 ships???
Lummie!!
Go write a SUR file generator, which is far more useful!
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Tssk! Tssk!
Why waste so much effort when you can easily have 2 or more bases on a station/planet, each with 3 ships???
Lummie!!
its just not as cool!!!
Go write a SUR file generator, which is far more useful!
LS had one in the works before his HDD crash
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;D ;D
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Go write a SUR file generator, which is far more useful!
yesssss !!
and if you can do one for 3dsmax you will be the hero of ā¦ heu ā¦ me ;D
What a pity to know that freelancer was made with 3dsmax and not have plugin -
adoxa wrote:
Sorry folks, it really is fixed at 3. I was hoping to increase it, but thereās far too many references to change.figures lol =]