To M0tah - Multicruise.dll
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Hey buddy… First of all thanks for making that dll!
I have a small request/idea for it!
Is it possible you can make a version of it that makes it possible to assign each engine:CRUISE_ACCEL_TIME =
CRUISE_DISRUPT_TIME =Another idea on CRUISE_DISRUPT_TIME = could also be a dll that makes it possible to assign it to each weapon so they’ll have a different “EMP” effect!?
Let me know what you think… And everyone else out there for that matter!
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Hi where can i download this file ???
Thx
Gunslinger -
Flea?!
You can get it here m8… http://forge.the-starport.net/gf/project/multicruise/frs/
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well… if were askin the man to do some more fine work… I say… (and request)
The whole shebang… would make engines way more fun… and take the "generic"ness right away
from FL… + add a ton of recoding for us modders… but thats why we love the Hook guys… I know
they keep me on my toes…so im asking here for these… some are already in the .dll… I just grabed my [EngineEquipConsts] really lolz…
CRUISE_DISRUPT_TIME =
MAX_DELTA_FX_THROTTLE =
THROTTLE_STEADY_TIME =
THROTTLE_ATTEN_MOD_RANGE =
DELTA_THROTTLE_ATTEN_MOD_CHANGING =
DELTA_THROTTLE_ATTEN_MOD_STEADY =
CRUISE_STEADY_TIME =
DELTA_CRUISE_ATTEN_MOD_STEADY =
CRUISE_ATTEN_MOD_RANGE =
CRUISING_SPEED =
CRUISE_ACCEL_TIME =
CRUISE_DRAG =Having all that “control” per engine… would be great… but then… im insane… and love/live to code .ini….
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Making CRUISE_ACCEL_TIME and CRUISE_DISRUPT_TIME configurable per-engine shouldn’t be a problem. Getting CRUISE_DISRUPT_TIME configurable per cruise disruptor is more difficult - I’m not sure I can implement that at this time.
@ Xarian_Prime: I’ll try to implement as many of those as possible, but I’m not sure what the ones besides CRUISE_DISRUPT_TIME, CRUISING_SPEED, and CRUISE_ACCEL_TIME even do. Can Xarian_Prime/someone explain?
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From experimenting with those ones… I found they basicly handle
the “throttle” setting… from on to off… set by the ATTEN_MOD_RANGE
Steady seems to play a little on stability up untill the final value is reached
with Attenuattion as another variable (shake value i’d say…)…My theory is thus… by having different values for each engine… one could really make a
trader/GB or BS feel “big” and lighter fighters feeling faster when it comes time to hit the cruise…
at the moment changing these only works for me in constants… for all ships… so making large jumps
in the original values don’t work so well for all fighter types… so its set at the “middle” basicly…Im shure someone here knows more on this… this is just from my playing around
with every and any constant value… experiments and all…Thanks for looking into it M0tah ;D much appreciated
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Yeah, playing with those values is how I got Flak’s engines to kinda “flicker” like a real flame, though to be honest I haven’t played with them since 1.23 or so… Hell, a few years ago. XD
I know one of them, if set too high, makes normal throttle apply the cruise animation - I think it’s MAX_DELTA_FX_THROTTLE, but I’m probably wrong.