Freelancer Algebra
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I tried searching the forum, and didn’t find what I needed, so I’m posting this question.
What are the formulas for figuring out the engine speed and weapon re-fire rates? Also, I feel like there are other important formulas that I’m missing so if you know others, could you please post them too? Thanx in advance.
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Weapon refire rate x = 1 / refire_delay = x times per second.
Ship top speed = engine max force / (ship hull linear drag + engine linear drag)
Ship handling:-
http://forums.seriouszone.com/showthread.php?t=55250Ship Infocard entries & caveats:-
http://forums.seriouszone.com/showthread.php?t=54960umm….
Virtual CD Drives…
http://forums.seriouszone.com/showthread.php?t=55709Reload Windows in 15 minutes…
http://forums.seriouszone.com/showthread.php?t=55706
and…
http://forums.seriouszone.com/showthread.php?t=56258uhh… is that enough for now?
;D ;D
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I’m not sure how accurate this is but there is definitely a strong negative correlation between shield strength and the threshold value:
effective shield capacity = max_capacity * (1 - offline_threshold)
Shield will come back when both of these are true:
time offline >= max_capacity * offline_threshold / regeneration_rate
time offline >= offline_rebuild_timeTo ensure any missiles you add don’t blow up too early here are some simple formulas for calculating the minimum time they need to reach their desired distance:
top speed = muzzle_velocity+accel * motor life
accel distance = muzzle_velocity * motor life + accel/2 * motor lifemunition lifetime >= (seeker_range - accel distance) / top speed + motor life