Would like a Train
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I would advise NOT to use any sort of BINI decrypter or decompressor; they tend to make important errors which have been fixed in the SDK.
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got this so far.
have followed all the above steps and just cannot get it to show on the screen
I have pasted in at the bottom of the file what is shown above for the Shiparch.ini and made the changes as recommended.
done the same as described for DATA/EQUIPMENT/goods.ini
and added this line to the (marketgood = train_fly_package, 1, -1, 1, 1, 0, 1, 1) market goods.iniany help resolving this further would be great
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You have four ships for sale. Freelancer only supports up to three ships for sale per station. Simply remove one of the other ships.
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Just comment the Rhinoβs package in Li01_01_base in MarketShips.ini. Its entry should look similar to that of your train (IE it should have many 1s as opposed to many 0s).
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Thanks for all your help & patients FriendlyFire finely got it working :D, now to make some credits. this thing is an earth mover it takes millions of credits to load it up.
One last thing is there something editable to change the view i.e. move the camera back some distance as all I can see when flying is hull Panels
noticed this on some ships on the shiparch.ini
camera_offset = 6, 22 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 12 shield_battery_limit = 12
But it is not on the train code you posted, is this something I can add to it in order to get the view more friendly
even adjust the nanobot limit would that be possible? -
Camera offset contains the relevant data.
I always forget which is which for axis though And I think itβs also possible to offset on X axis (side to side), but normally this isnβt needed, so itβs left off during initialization -defaulting to 0.But keep this little section in mind, because itβs quite handy when some ships in a mod come with horrible stock view settings (usually capital ships, but fighters as well).
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I did posted id but I didnβt fine tuned it.
@AsE:little bit lost. copied all info into relevant .ini files, did not create new folder with ship in, what do I have to name folder, tried looking for the decompresser found something called Bini.exe?? no idea what do do with once it has started
Your help much appreciated
pasted in DATA/SHIPS/Shiparch.ini
[Ship] ids_name = 237055 ;Leave this alone. This is number refferences the name of the ship displayed in game. ids_info = 66609 ;This is the info about the ship. Leave it alone too. nickname = ge_train_flyable ;This is the name of the ship used by Freelancer. You have to change it so it is different from any other nicknames. LODranges = 0, 300, 450, 750, 950, 4500 ;These are the Level of Detail ranges, leave them alone too. msg_id_prefix = gcs_refer_shiparch_ctransport ;This is used for communication. E.g. when NPC hail you they say transport, not freighter or fighter. mission_property = can_use_berths ;Change this to can_use_berths this will make your ship dock to docking rings and stations type = FREIGHTER ;This must be FIGHTER or FREIGHTER DA_archetype = ships\utility\freight_train\freight_trainx2.3db ;This is the location of the .cmp or the .3db model file. Change it so its true for you. material_library = ships\utility\utility_misc.mat ;This is the path to the .mat file. Leave it alone. material_library = fx\envmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 500.000000 hold_size = 1000000 explosion_arch = explosion_cap_ship1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 ;These are the hardpoint types. Copy them from me. This will make your ship carry 6 max class 6 turrets hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04 hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 steering_torque = 190000.000000, 190000.000000, 90000.000000 angular_drag = 900000.000000, 900000.000000, 900000.000000 rotation_inertia = 600000.000000, 600000.000000, 600000.000000 nudge_force = 150000.000000 HP_bay_surface = HpCargo01 HP_bay_external = HpCargo02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 2 fuse = train_transport_death_fuse, 0.000000, 1 fuse = intermed_damage_train01, 0.000000, 2625 fuse = intermed_damage_train02, 0.000000, 1313 hit_pts = 10500 max_bank_angle = 35 ;This is fun. This is the maximum angle your ship will bank when turning, 70 is maximum (in degrees) camera_offset = 15, 50 ;Distance of the camera from the ship, in Y and Z camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 23 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 30 camera_turn_look_ahead_slerp_amount = 1.000000 ;Finished here XD
pasted in DATA/EQUIPMENT/goods.ini
[Good] nickname = train_fly_hull category = shiphull ship = ge_train_flyable ;Here put the nickname of the ship from shiparch.ini price = 6600 ;The price ids_name = 237055 ;Change this to the value in shiparch.ini item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db ;Icon, leave alone. Pasted this in DATA/EQUIPMENT/goods.ini [Good] nickname = train_fly_package category = ship hull = train_fly_hull addon = ge_s_scanner_02 addon = infinite_power addon = sfx_rumble_ut_large addon = ge_t_engine_01 addon = co_train_turret01_mark01, HpTurret01 addon = co_train_turret01_mark01, HpTurret02 addon = co_train_turret01_mark01, HpTurret03 addon = co_train_turret01_mark01, HpTurret04 addon = co_train_turret01_mark01, HpTurret05 addon = co_train_turret01_mark01, HpTurret06 addon = armor_scale_0 addon = SlowMediumWhite, HpRunningLight01 addon = SlowMediumWhite, HpRunningLight02 addon = SlowMediumWhite, HpRunningLight03 addon = SlowMediumWhite, HpRunningLight04 addon = SlowMediumWhite, HpRunningLight05 addon = SlowMediumWhite, HpRunningLight06 addon = SlowMediumWhite, HpRunningLight07 addon = SlowMediumWhite, HpRunningLight08 addon = SlowMediumWhite, HpRunningLight09 addon = SlowMediumWhite, HpRunningLight10 addon = SlowMediumWhite, HpRunningLight11 addon = SlowMediumWhite, HpRunningLight12 addon = SlowMediumWhite, HpRunningLight13 addon = SlowMediumWhite, HpRunningLight14 addon = SlowMediumWhite, HpRunningLight15 addon = DockingLightRed, HpDockLight01 addon = DockingLightRed, HpDockLight02 addon = DockingLightRed, HpDockLight03
Pasted this in DATA/EQUIPMENT/market_ships.ini
[BaseGood] base = Li01_01_base marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1 marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1 marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1 marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1 marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1 marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1 marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1 marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1 marketgood = le_package, 2, -1, 0, 0, 1, 1, 1 marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 marketgood = bf_package, 6, -1, 0, 0, 1, 1, 1 marketgood = be_package, 8, -1, 0, 0, 1, 1, 1 marketgood = bfr_package, 4, -1, 0, 0, 1, 1, 1 marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1 marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1 marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1 marketgood = re_package, 22, -1, 0, 0, 1, 1, 1 marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1 marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1 marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1 marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bhf_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1 marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1 marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1 marketgood = train_fly_package, 1, -1, 1, 1, 0, 1, 1
See? ;D
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Hehe. But you just needed to change the offset.
camera_offset = 35, 150