AntiCheat Plugin
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is there a way to disable FLserver cheat detection?
lol, im noty sure, but if one one is gunna post a response, this thread is going to be put in the private area for server owners. not exactly a wise idea to have a public discussion on how to disable anti-cheat when there are still a number of cheaters about
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I think he meant the 1.1 FLServer cheat detection and how to disable it as a server admin.
To make it short: There is no functionality for that. FLHook requires FLServer with v1.1. And I dont see any use for such a function. If you wanna cheat on your own server, fire up an 1.0 server
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Just out of curiosity… I haven’t had the time to actually play with FLHook’s plugin version on a server and try to fire at its A/C plugin, but I wondered how the software reacts to cheats: does it ban the cheater? kick him? nullify the effects of the cheat?
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- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
If you have a lot of crashes at the 0x93b01 offset in content.dll, this will help you!
Could you please share this? Very annoying crashes ;D
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
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**It was released almost a year ago…
http://forge.the-starport.net/gf/project/flhook/frs/?action=FrsReleaseBrowse&frs_package_id=2**
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Since w0dk4 gives away the source of his code, I’m guessing it’s somewhere in there?
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Could you add
@w0dk4:- Missile bug fix (sometimes your missiles lose tracking of your enemy and you need to re-target, this is fixed)
- Missile jitter bug on low serverload with fast cpus fixed
as well, since they’re bugfixes and not exploit fixes? Thanks.
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Damn W0d, this looks great
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w0dk4 wrote:
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
- Missile jitter bug on low serverload with fast cpus fixed
Thx for sharing this!
What about missile bug? Is it fixed by jitter-bug fix, or is it just not there (yet?) ? -
w0dk4 wrote:
- Fix for an FLServer bug that would cause a servercrash every ~4000 logins (or ~2000 logins and ~2000 deaths)
- Missile jitter bug on low serverload with fast cpus fixed
Thx for sharing this!
What about missile bug? Is it fixed by jitter-bug fix, or is it just not there (yet?) ?