What does this mean?
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An object that you referred to in a file is not defined. This can be caused by various things, and is just about always fatal.
For example:
Goods:
ship comes with turret_example on HpTurret01
Weapon_equip:
turret_example does not existor
System:
The archetype of a base is example_base
Solararch:
example_base does not existOften, the cause for this is either an object you removed from one of the files, a typo in one of the nicknames, but I was also unlucky enough to get this error when trying to load a character that had a by-then-inexistant engine on the ship. I had to use Ioncross to replace the engine.
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BBlaze is correct hehe
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Want to see some errors, look at these;
1: E:\FL\Scratch\Source\Common\Archetype.cpp(536) : *** ERROR: Cannot create_instance(). Archetype (0xa25aaf85) has no file assigned. NOT IGNORABLE!
2: E:\FL\Scratch\Source\Common\Archetype.cpp(536) : *** ERROR: Cannot create_instance(). Archetype (0x86dd08ca) has no file assigned. NOT IGNORABLE!
3: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3098097218) failed
4: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3098097218) failed
5: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3098097218) failed
6: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3098097218) failed
7: E:\FL\Scratch\Source\Common\Archetype.cpp(536) : *** ERROR: Cannot create_instance(). Archetype (0x825abb85) has no file assigned. NOT IGNORABLE!
8: E:\FL\Scratch\Source\Common\Archetype.cpp(536) : *** ERROR: Cannot create_instance(). Archetype (0x825abb85) has no file assigned. NOT IGNORABLE!
These are some that have been found and we are trying to get them fixed as well. More info please from you guys.
HK
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thos numbers are CRC’s of nicknames
use FLdev to load up all your mod file libaries and stuff then you can put in the numbers
to see if they exsist in the mod, if they dont return anything, chances are youve made a spelling mistake somewhere in your code -
FL Scan or Freelancer Error Checker must show which archetype is missing and where
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@HK
1. ge_s_scanner_03
2. ge_s_tractor_02
3-6. wplatform
7-8. ge_s_scanner_02Info from CRCTool Beta 2
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As Helloween has given you the missing items, some are equipment and some are solars.
The errors mean they have probably been deleted from your mod but some ship is still asking for those in the loadouts.ini or goods.ini
For wplatform check in solararch.ini to be sure the definition is there, it may be a mission calling to generate one or more of these.
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Ok, thanks guys. I just sent only a few, there are many though.
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Hmmm, someone didn’t do his homework very well then.
Get a copy of CRC Tool and build a new database with it. It will extract all the hashcodes from your mod into that database. Then feed in those numbers, either in hex or decimal as appropriate, and it will search the database and give you the nicknames like wot Helloween just did for you, and then you will be able to find the errors in your own mod.
Tara!
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FLDev does this too with much greater speed and less missing input
shameless plug
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Actually, it’s not really a mod I created but one that I have permission to enhance but we are finding a lot of missing and partially use items. As for running on the server. It’s running fine but, every so often, it crashes for no apparent reason. We feel that the errors we detect are those reasons. As for the upgrades/enhancements, there’s been no erros for them. Just getting all the proper names for the hashcodes placed correctly into Ioncross. Soon we’ll have FLAC and Ioncross is outahere. it runs it’s own inis and takes cares of the placing of hashcodes. Something like that. I’m a n00b, idk. :-[
I will look for those programs.
Thanks.