Save Editor newplayer
-
Hi all,
I have a weird problem with this save editor 1.0 : if i edit the newplayer.fl and the loadouts, the newplayer.fl jump back to its default value in the game (ge_fighter, etc…), and after the file itself shows the defaults again.
The file doesnt have write protection. The new equips could be found on the starflier but thats all.What did i miss?
Thanks in advance
-
Usually happens when the file cannot be written to - perhaps because it is in use, either that or the program has an unfixed bug.
Either that or the single player file is uneditable and a bit of code in Freelancer makes sure it is returned to default on load to prevent tampering or cheating in SP…
such things are possible through INI editing anyway - you can also edit a single player save, so start a new game then save then edit the save file instead
-
Usually happens when the file cannot be written to - perhaps because it is in use, either that or the program has an unfixed bug.
Either that or the single player file is uneditable and a bit of code in Freelancer makes sure it is returned to default on load to prevent tampering or cheating in SP…
such things are possible through INI editing anyway - you can also edit a single player save, so start a new game then save then edit the save file instead
The file couldnt be in use because every time after exit from the game i deactivate my mod and close the flmm, so no freelancer or its programs are runing.
You mean i save my game at the begining and modding that?
Hm, thanks i will try. -
No luck
The save editor opens it but it is coded
[Player] description = 006200650074006100740065007300740031002e0031 tstamp = 30021517,974941968 name = 005400720065006e0074 rank = 38 voice = trent_voice com_body = 3144214861 com_head = 2223155968 com_lefthand = 2479975689 com_righthand = 2264565644 body = 3144214861 head = 2223155968 lefthand = 2479975689 righthand = 2264565644 system = Li01 base = Li01_01_Base location = 3165509837 ship_archetype = 2151746432 equip = 2493263750, , 1 equip = 3088051465, HpShield01, 1 equip = 2779996489, , 1 equip = 2723858309, , 1 equip = 2799531210, , 1 equip = 2314753344, HpThruster01, 1 equip = 3219265993, HpWeapon01, 1 equip = 3219265993, HpWeapon02, 1 equip = 2265531853, HpHeadlight, 1 equip = 2802020621, HpRunningLight01, 1 equip = 2802020621, HpRunningLight02, 1 equip = 2802020621, HpRunningLight05, 1 equip = 2500775748, HpContrail01, 1 equip = 2500775748, HpContrail02, 1 equip = 2494027655, HpDockLight01, 1 equip = 2494027655, HpDockLight02, 1 cargo = 2596081674, 3, , , 0 cargo = 2911012559, 3, , , 0 cargo = 2878617798, 20000, , , 0 wg = 0, HpWeapon01 wg = 0, HpWeapon02 visit = 2660778562, 30 log = 24490, 0 log = 1231, 0 log = 1553, 0 interface = 3
-
**Actually I think you just answered it yourself…
“exit from the game i deactivate my mod and close the flmm”
FLMM writes the original file back if you have the newcharacter.fl in your mod.**
-
@Lancer:
**Actually I think you just answered it yourself…
“exit from the game i deactivate my mod and close the flmm”
FLMM writes the original file back if you have the newcharacter.fl in your mod.**
If its true, then all of my ini files in my mod directory should back too…
Example: if i made a new entry in the shiparch.ini in my mod folder for a ship and after i exit the game and deactivate it, then my shiparch.ini would be same as the orig but its not.And in my previous post i wrote i tried to edit the savegames. If i want to edit the newplayer.fl that appears in right form.
-
FLMM moves the savegames once a mod gets (de-)activated, so try with activated modification.
-
@Bas:
FLMM moves the savegames once a mod gets (de-)activated, so try with activated modification.
Same result. Appears like:
[Player] description = 0055007400610068005f0043006100720062006f006e00200042006100730065 tstamp = 30012684,2610347536 name = 005400720065006e0074 rank = 38 voice = trent_voice com_body = 3144214861 com_head = 2223155968 com_lefthand = 2479975689 com_righthand = 2264565644 body = 3144214861 head = 2223155968 lefthand = 2479975689 righthand = 2264565644 system = BW11 base = BW11_09_Base location = 2207009799 ship_archetype = 2796325837 equip = 2968894153, , 1 equip = 3166720004, , 1 equip = 2723858309, , 1 equip = 2265531853, HpHeadlight, 1 equip = 2470059588, HpRunningLight01, 1 equip = 2470059588, HpRunningLight02, 1 equip = 2470059588, HpRunningLight03, 1 equip = 2470059588, HpRunningLight04, 1 equip = 2494027655, HpDockLight01, 1 equip = 2494027655, HpDockLight02, 1 equip = 2799531210, , 1 equip = 2500775748, HpContrail01, 1 equip = 2500775748, HpContrail02, 1 cargo = 2911012559, 3, , , 0 cargo = 2596081674, 3, , , 0 equip = 2639905100, HpWeapon01, 1 equip = 2639905100, HpWeapon02, 1 equip = 2736156677, HpCM01, 1 cargo = 2211307011, 50, , , 0 equip = 2836941065, HpMine01, 1 cargo = 2502891087, 50, , , 0 equip = 3112104454, HpTorpedo01, 1 cargo = 2834217409, 50, , , 0 equip = 3161999886, HpTurret01, 1 equip = 2851656000, HpThruster01, 1 equip = 2962746376, HpShield01, 1 equip = 3176774988, HpWeapon03, 1 equip = 3176774988, HpWeapon04, 1 equip = 2487696717, HpWeapon05, 1 cargo = 3129734726, 50, , , 0 wg = 0, HpWeapon01 wg = 0, HpWeapon02 wg = 0, HpTurret01 wg = 0, HpWeapon03 wg = 0, HpWeapon04
I dont get it. In the save editor it appears like a block., not like here.
Anyway, i have no clue what are these numbers instead of names at the ship_archtype, cargo, equip, etc…
Im affraid, if i want to make new factions, i’d must modify the newplayer.fl, and its turn back after deactivation by flmm, then how can i make it?
Many modder here made new entries for new factions as i saw at the tutorial part, so it can be done somehow.
I really need a hand.Thanks in advance