Activating a Mod
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Hi: I thought I was on my way to getting a good install of the FLMM and a Void Mod. However at the end of activating the Mod I get an Error:
SHCopy FileFailed (‘C:Useers\Dan\Documents\Mygames\FreelancerModManager\mods\Void2115v6\DLLS\BIN\content.dll’ to ‘C:\ProgramsFiles\MicrosoftGames\Freelancer\EXE\content.DLL’)
Soooo Close yet soooo farrr. Now what do I have to do? -
I thought I might add just where I am with this last Forum. It was suggested that instead of installing into the Program Files to install into the My Games location. This seemed to be working up untill the time i load the Mod in the FLMM and then i get the said Error.
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whats your operating system? if its vista run both freelancer and the mod manager as administrator
right click both icons under compatibility on the bottom it say privilege level put a check into run as administrator. if this is not the solution then i don’t know. -
Ok I have been brining this along starting with Post "Starting the Multiplayer Mod, WorkaRounds, and 3rd Post, Activating a Mod. With each scenario a new problem. My system is Vista Busi. Sevice Pack 2, All short cuts, Mods,and FlMM are run at Admin., Compatability set for XP, 3Dsound in Options is Off. FLMM v1.3. Why wont this system get a good connection? Ask me anything u need to DeBug my system.
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I know it may not be what you want to hear, but have you tried with another server/mod combination? If it works, it’d be isolated to Void, otherwise it’d be a problem with FLMM/FL overall.
Also, make sure to check in the bottom-right corner of your screen while in Freelancer for your version number; it should be different from 1.0 if you have a mod activated.