Freelancer Error Checker
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**Thanks alot, I will see what I can do to fix those problems.
@F!R - Added a link to the dll pack in the first post.
@Dragnite - Do you mean like if it’s missing a hand or foot?
@Adoxa - Thx for the info, I will see what I can to get it working right
Getting an error in you ini, thats because you have it a FL folder, FLEC does a directory scan to find files, just ignore them if you know it’s not part of FL
Removing tabs and spaces - it is a NOTICE not an ERROR, tabs and spaces are a waste of space plus they can sometimes cause the ‘dangling reference’ error in your spew log
Comment inside of a header, what reason would you want it like that ( ex. [;Display] ) ?
rpop_solar_detection = false <– bug in FLEC
dcdtettwo = dcdtet <-- FLEC doesn’t parse your aliases, it only knows the ones in the original FL scripts
@Gibbon - I will change the baydoor hp stuff to notices, I prefer to have my ships contain those HPs so I would still like to know they are present in the shiparch.iniThanks for all of the info, if you know of FLAC or FL Hook files that need skipping, let me know. I added several in this update so that it would skip them, also almost forgot, the ENB series should be skipped as well.**
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@Dragnite - Do you mean like if it’s missing a hand or foot?
that would be a start but also needs to check costumes are right as well.
Sorry i cant give more info as the error logs only state “missing bodypart error” and nothing else.
Maybe someone else who fixed this can type a list of causes for this.
but i already changed:
in mbases.ini the THN’s and the body = to base_appr
also checked there are no 0’s in the space_costume line in the system files.Something that may help this error is flagged when the server starts up and only then. So maybe its a typo or something but im damned if i can find it.
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Nickname error log file
This has started producing a whole list of errors which are not.
Listing all objects in Music.ini as missing which are all there
Listing all objects in Concave.ini as missing which are there
Listing all objects in engine_sounds.ini as missing which are all there
Listing all objects in Sounds.ini as missing which are all there
Listing all objects in bodyparts.ini as missing which are all there
The list goes on. I’m going back to using 1.1 for now as this version is just giving me a headache lol
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That has been reported before, it turned out that a virus checker was interfering with loading the files. Unfortunately I don’t remember which one it was, it may still be in the thread on EOA if it’s still there.
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**I agree it’s odd, I only did minor changes to the current scanning code. The only real change I made was adding support for .\ which is used by some mods for a file path. The core file IO code hasn’t changed at all since version 1.011.
Is it possible you could send the html file that shows what it’s not reading?**
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Definately strange, i dont have any errors like that ive used it 4 or 5 times today while ive been modding and i dont get any of those errors.
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**Thanks, I will see if I can figure out whats going on. Are you running any virus checkers or programs that install a hook into Windows for file access?
Ohh just remembered a second case of this about a year and a half ago, it was a failing HD. I really hope this is not the case :(**
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**In that case I will do a file comparison between 1.011 and 1.012 and see if I accidentally introduced a typo. If possible I would like to speak to you on msn so possibly you could do some testing for me if your willing, I’m not having this problem so I have no way of know if I fix anything…
Thanks for your input though even if you say no!**
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I see “Script is not found”.
Which is not found, usually? And why?
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**It is a check for missing .thn scripts for idle base NPC movements such as ‘sc_mlbody_chrb_idle_small_000lv_xa_07’. If you have custom idle scripts you will get that error. Please post the exact error…
It only checks about 20 different thn script names, it is very possible I missed some.**
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Excuse my total ignorance but I downloaded this thing and I cannot get it to work.
I get the error message that I need to reinstall the program, but this exe is not an installer.
I downloaded the c++ redistributable as per the instructions and I have the other microsoft stuff installed but it refuses to run.
from the looks of these posts, I’m the only one who can’t get it to work.
any suggestions?
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**What is the exact error?
Also what OS r u running?**
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Glock… ye wouldn’t happen to have a .NET problem??
I got done a few months ago… my pc lost all .net functionality and that made alot of FL tools break… or just not install… I had to reformat my HD to fix, not a nice problem…
Best of luck m8… Awesome to see ye modding agian
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“this application has failed to start because the application configuration is incorrect. Reinstalling this program may fix the problem”.
this is not an installable program…it just runs on it’s own as far as I can tell.
I have all versions of .net and the other stuff mentioned in the instructions. I have Windows XP Pro. I just reloaded it.
Still no joy.
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**That is a dotnet 2.0 installation problem or missing VC dlls. It is caused by the imbedded controls manifest used in VC 2005.
quote from my game engine installation thread on galaxyempire.com…
If you get an error about a missing configuration or missing manifest, you will need the DLL pack below.
Click HERE for the redistributable DLL pack for my programs
This is only required to be ran one time.
64 bit users will need to download the dot net 2.0 64 bit version and install it first, you will only need to do that if it pops up a window saying the dot net 2.0 isn’t compatable with your system (it’s normally preinstalled with Vista but not XP 64…
Click here to go to the download page
The 32 bit version can be found below, it usually installs faster if you download it directly.
Hope that helps…
Also, if the dlls didn’t auto-register in the registry like the dll pack is supposed to do, contact me thru PM and I will tell you how to register them manually.**
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@Lancer Solurus
“script not found” error appears when path in shiparch.ini section “DA_archetype =” pointed to an nonexistent CMP file