Tools

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  • .Ale knowledge zone

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    Sure thing!

    EQUIPMENT\select_equip.ini

    [AttachedFX] nickname = fx_sun_ale particles = Sun_ale_eft

    FX\SPACE\space_ale.ini:

    [VisEffect] nickname = Sun_ale alchemy = fx\space\Sun.ale ; effect_crc = 3967695840 CRC is case sensitive! effect_crc = 103825916 textures = fx\smoke.txm textures = fx\missleeffect.txm

    FX\effects.ini

    [Effect] nickname = Sun_ale_eft effect_type = EFT_EQUIP_ATTACHED_INSANELY_LARGE vis_effect = Sun_ale

    SOLAR\loadouts.ini

    [Loadout] nickname = magmaeater_load archetype = magmaeater equip = scalar_howitzer, HpWeapon01 (...) equip = fx_sun_ale, HpFx01

    UNIVERSE\SYSTEMS\Iw07\iw07.ini

    [Object] nickname = Iw07_magmaeater (...) pos = 25050, -4300, 13250 Archetype = magmaeater loadout = magmaeater_load

    If you want to, you can add my 40 custom ales to your package.
    They are all finished and open source

  • Freelancer Error Checker

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    Mine says version 1.013

  • .obj -> .sur converter

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    I can provide screenshots and files when I am back home at the weekend.
    Most likely it is not a bug. We are most certainly just doing something wrong in the process. Would be great to figure out what.

    Thanks for the input so far.

    Edit:
    Ive been testing this issue for some weeks meanwhile with different models and different methods, remodeling the surs in different ways for these tests.
    And yes, I would say red parts are where the collision lag started in most of my observations. I believe I even have a video showing how it is triggered.

  • [WIP] Ale Effect Editor

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    Topic is being updated here:

    ALE Editor Alpha 2 Release

  • Freelancer Tools Directory

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    Deprecated Tools

    FLED-IDS
    An infocard editor capable of modifying or viewing the contents of Freelancer resource dll files. Although it works fine, it does not support bulk import/export and there are better alternatives now.

    https://the-starport.net/modules/wfdownloads/singlefile.php?cid=5&lid=866

    Freelancer Explorer
    One of the early IDE modding tools for Freelancer, Freelancer Explorer is a system/general GUI editor. Be warned many of the ini files it generates are buggy or broken and it does not work well on modern systems. Use at your own risk.

    https://www.moddb.com/games/freelancer/downloads/freelancer-explorer1

    Milkshape CMP plugins
    Moonhead has done a great overview of Milkshape and Freelancer cmp on the Starport, but a lot of the plugins are buggy/deprecated. Use at your own risk.

    https://the-starport.net/freelancer/forum/viewtopic.php?topic_id=3747&forum=9

    OBJ to SUR Converter
    An OBJ to SUR converter. While it can function fine, there is a severe boundary volume hierarchy bug that can cause serious problems present. Use at your own risk.

    https://the-starport.net/freelancer/forum/viewtopic.php?post_id=40875#forumpost40875

  • FLStat data extraction tool

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    I don’t know, either. Until you post something I can actually work with, it will stay that way. At the least post your shiparch.ini; at best post the lines causing the trouble.

  • [Release] Basic FL Save Editor

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    …. but… ehmm… if the file is already decrypted… notepad should be sufficient

  • Freelancer Developer

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    Minerobba wrote:
    Dear FF,

    Do you know why some resourse dlls can only be edited a few days after the computer was turned on(which means I have to keep it awake for a LONG time)? And why some strings in resource.dll can’t be edited? These have been bothering me a lot.

    Best
    Mine

    Fire up under Administrator

  • System resizer ?

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    That was already done in the executable I put in the exe folder of my mod. But thanks to have post the link to the solution even if I already knew it. 🙂

  • UTF Editor

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    Great stuff ! THX ! 🙂

    The new features are very useful.

  • Base Generator

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    hook an old sodder such as my self up with a new link

  • Freelancer Resource Compiler

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    Never mind, I can’t not give up your amazing tools to use another one, because your tools let me save a lot of time to change the dlls language, so I’ll find a way to fix that issue.

    Thanks for your help and reply.

  • Flconfigdatabase.txt

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    Hi,

    If nobody else has undertaken this I may work on issuing a new flconfigdatabase.txt for the latest nvidia cards, because Raumpirat’s additions to Louva-Deus’s additions are wrong - cards misidentified, etc.

    If someone can get me a master list of PCI IDs for ATI cards, I would greatly appreciate it.

  • Last Version Of Freelancer Explorer FLE

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    Does anyone happen to have this very particular version of FLE? The linked site won’t load…

  • How do i use Tini.exe ?

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    very nice 🙂 thanks

  • FLSysCalc

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    FriendlyFire wrote:
    Ah, I see. I’m afraid I can’t even compile the old FLDev 1.1b anymore, and the new versions (none of which have ever seen the light of day and are in various states of completion) don’t have those tools, so this is the best you’ll get 😞

    Haha, thx for even considering it 🙂 It ain’t too bad; would save me about 10 sec per path or so 🙂

  • Freelancer Mod Studio - 1.2

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    Hi stfx,

    you right. I know this. You want to realize some cr’s in the software, and then the children need you to play with you, an the woman, too 🙂 🙂 🙂
    Its ok.
    But if you have time in future to realize this, let ist us know.

    Mary xmas
    Cougan

  • Adoxa's Fixed Mounts plugins problem

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    Anyone using Fixed Mounts should upgrade - there’s better handling of internal equipment and removal of 0-priced equipment from base info Commodities Buying.

  • Planet Texture Tool

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    [Solved :э]