System resizer ?
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I would like to use the JFLP but on adoxa’s website, it’s in .bin and I can’t open it, is there a way to have a .zip or .rar version ?
Just rename without [c].bin[/c] and you’ll end up with the installer. I’ve now dropped the [c].bin[/c] on the site, since AlterVista allows [c].exe[/c] (previous hosts didn’t, hence the [c].bin[/c]).
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Thank you Adoxa ! That was just the SDK I needed.
@ Moonhead : Stars are fine but as you said nebulae… I used the system calculator but the parts of the Norfolk shipyard are not placed correctly, they are interlaced.
Now I have a big problem on my OS, I try to replace and copy paste Freelancer.exe in my installation folder by activating a mod or manually but the folder is “Destination Folder Access Denied” I tried everything but it doesn’t work… Any idea ? Please ?
Edit : How do I change the area shown by the mini map ?
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I put my own fl executable, planets and nebulae are shown correctly but I have a weird nav map problem, everything is outside it. The scale of the nav map is too small. How can I change it ?
I have to find a way to make a proper station parts placement… I think I missed something with Sys Calc… But I don’t know what.
And I have also some “random” crash problem.By the way, I made a clean install of Freelancer and my “OS problem” has been solved.
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I put my own fl executable, planets and nebulae are shown correctly but I have a weird nav map problem, everything is outside it. The scale of the nav map is too small. How can I change it ?
DATA\UNIVERSE\universe.ini [system] NavMapScale = <float></float> ```would seem a good place to start.
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It works. Thanks ! I just needed confirmation.
Where do the random crashes come from ? Are systems too big ? Is there corrupted zones or patrol path ?
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Freestalker.fr wrote:
It works. Thanks ! I just needed confirmation.Where do the random crashes come from ? Are systems too big ? Is there corrupted zones or patrol path ?
Both. You must realign patrol paths and zones using editor.
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Ok I will see what I can do. In fact, it’s resize systems and fix everything. I’ve fixed the wrong part placement of Norfolk Shipyard.
I think using a matrix calculator would be a great way to fix the wrong placement but why does the Syscalc miss that ?I changed the size of the li dread and cru. I created a spacial formation for BB formation and I rescaled the FXs. I changed the scale apparence and the pressure but do I have to change the frequency of the emitters ?
I also attach a screen that shows something wrong, I think it has something to do with steering torque, rotation inertia, angular drag and perhaps mass. I don’t know if I scale by 3.6 the dread I divide values or multiply.
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That was already done in the executable I put in the exe folder of my mod. But thanks to have post the link to the solution even if I already knew it.