Export/Import request
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Try LithUnwrap, it loads m3d files and will let you export in a number of the main formats.
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Bejaymac wrote:
Try LithUnwrap, it loads m3d files and will let you export in a number of the main formats.Thanks the link Bejay, but it could open files with extension:
GAME FORMATS
LUV - Tread Marks
PRM - Re-Volt
MDL - Quake 1
MD2 - Quake 2
MD3 - Quake 3 Arena
NOD - Vampire: The Masquerade - Redemption
SMF - 4x4 Evolution
SOD - Star Trek Armada
MDL - Serious Sam
ACT - Genesis3D
3DO - Jedi Knight: Dark Forces 2
L3D - Black & White
MDL - Half Life
POF - Freespace 1/2
OOF - Descent
PEO - Homeworld -
Mini_Me wrote:
MS3D supports MD3 file imports. If you can’t find a plugin for Max6 to directly import MD3, you can use MS3D to import, then just export again as OBJ. Max6 supports OBJ format, yea? I know Max7 does at least.I can import/export from 3dsmax to ms3d, just funny thing there is no possibility to export from gmax to 3ds max directly.
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FriendlyFire wrote:
http://www.katsbits.com/htm/tutorials/gmax_to_max_converting.htmAh! Google…
Ah! I know this one. Only exporter…belive me, i searched the google for it.
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I don’t know, the page seems to give instructions both way. What’s wrong with it?
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FriendlyFire wrote:
I don’t know, the page seems to give instructions both way. What’s wrong with it?The instructions are ok, but the link drop me into a place where the file has been deleted (the importer i mean), there is no way to import the gmax files into 3dsmax without plugin.
If you track down the instructions you will see this:
http://www.katsbits.com/htm/tools_utilities.htm#md3
And theese are just exporters.
As i read, there was a “conflict” between the developers of the both programs, and the result was the separating of the files from each other without chance of converting.
Only one thing is possible so far, if i buy the 3ds max engineering refernce accessory for a price as i’d buy a house near to the sea…
It has a plugin which allows to convert between gmax and 3ds max.
I spent more than one week on google searching for this converter without result, true today morning i found something what may works as Mini_Me advised:
http://home.comcast.net/~gloryuntogod/mmfsdjw/gmax_max.htmlIt seems it work on 3dsmax v7 but i will try.
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You obviously don’t have much experience at converting a mesh from one format to another.
If there is no direct route between 2 applications then you need to find a “go between”, both myself & mini_me have pointed you in the direction of a “go between”, but you still don’t get it.Open Gmax and load in one of your models, use the Quake export plug-in you mentioned earlier and export your model as an .MD3, start Lithunwrap and load the .MD3 file in with it’s importer, save the file from lithunwrap as either .OBJ or .3DS, start up MAX and load in the converted mesh.
Easy.
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Bejaymac wrote:
You obviously don’t have much experience at converting a mesh from one format to another.
If there is no direct route between 2 applications then you need to find a “go between”, both myself & mini_me have pointed you in the direction of a “go between”, but you still don’t get it.Open Gmax and load in one of your models, use the Quake export plug-in you mentioned earlier and export your model as an .MD3, start Lithunwrap and load the .MD3 file in with it’s importer, save the file from lithunwrap as either .OBJ or .3DS, start up MAX and load in the converted mesh.
Easy.
“Easy” yes. I tried what you mentioned before as i tried this unwrap following its tutorial, but i cant export in 3ds or obj format only bmp from its template folder, and luv, lut, lub, Ist formats from its export folder.
And as i wrote i have found a converter but the file was deleted, and i hoped if someone has it here. -
I would avoid 3ds format since it doesn’t have native texture support. If it does in those then it was a late addition before they released 3DS Max
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Bejaymac wrote:
In Lithunwrap you go File>Model>Save and you get to pick from OBJ, 3DS, COB, X, LWO, ASC & DXF, most of which MAX will load.Got it, thanks.
Re: Export/Import request by Lancer Solurus on 2009/9/5 21:32:01 I would avoid 3ds format since it doesn’t have native texture support. If it does in those then it was a late addition before they released 3DS Max
If i finish the texturing procedure in 3dsmax i could export it into md3 format.
By the way, what version of milkshape is necessary to export into cmp?
Ive heard some newest version may cause problems in freelancer. -
Many use 1.7.3 because of the old CMP IM_porter_, it supports the CMP exporter also.
But I’ve found the new importer from p1p3r works great in 1.8.3, and I’ve had no problems with the CMP exporter in 1.8.3 either.
You can have multiple installed versions of MS3D, so no loss either way, I still have 1.7.3, 1.8.2, and 1.8.3. Though 1.8.2 is just left there from me being too lazy to uninstall it.
So, short answer, 1.8.3 should work fine. Some ppl have probs though; only one way to find out.
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Mini_Me wrote:
Many use 1.7.3 because of the old CMP IM_porter_, it supports the CMP exporter also.But I’ve found the new importer from p1p3r works great in 1.8.3, and I’ve had no problems with the CMP exporter in 1.8.3 either.
You can have multiple installed versions of MS3D, so no loss either way, I still have 1.7.3, 1.8.2, and 1.8.3. Though 1.8.2 is just left there from me being too lazy to uninstall it.
So, short answer, 1.8.3 should work fine. Some ppl have probs though; only one way to find out.
Well, then i try this 1.8.3.
Thanks Mini_Me! -
Bejaymac wrote:
Mini_Me wrote:
Many use 1.7.3 because of the old CMP IM_porter_, it supports the CMP exporter also.Might explain why so many have problems with the SUR exporter.
How many groups are allowed in milkshape when i export into cmp? Is there any limit?
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Azureus wrote:
Does anyone know of an importer or program that can read *.M3D files please?I think you mean md3, then gmax, and 3dsmax could read this format.
I guess there are many, but i know only this two prog.
If you want to import a md3 file you need this:
http://www.davidhsmith.net/Essential_Tools.htm
md3 to gmax, md3 to 3dsmax.
or this:
http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/17331