Change Perspective?
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here, i’ll start you off. Set the steering_torque found in the shiparch entry for the ship you want to test on to
steering_torque = 0, x, 0 (keep x whatever the ship you are using has)
that should disable the ability to turn up and down, or bank. so now it just turns around its Y axis.
im working on a camera fix, ill post when i get around to it
just a note though, not sure how FL will handle top down mouse maneuvering. it may or may not respond properly. It’s FL. Only God knows how it works.
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As far as I am aware, camera position only works on 2 axis when looking at the ships doesn’t it? I tried messing with it and got nowhere lol.
Basically depth and height if you want to think about it that way, I don’t believe you could point it downwards from above, but thats from my own inexperience.
I haven’t seen any mods like it though and I think it would be interesting to play it from a different perspective, especially to see how the dynamics of PvP would work ha.
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My guess would be to hack that up with the cockpit camera.
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Example entry:
[Cockpit] mesh = cockpits\liberty\models\li_freighter_cockpit.cmp int_brightness = 0.500000 head_turn = 30, 10 [CockpitCamera] [TurretCamera] tether = 0.000000, 8.577000, 33.039001 yaw_rotate_speed = 2.000000 pitch_rotate_speed = 1.500000 accel_speed = 5
Are you speaking of altering turret camera? as thats the only entry I see aka tether, that has 3 axis as far as I can see…
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Freelancer Arcade Game now?
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**For the follow camera ( 3rd person ) you will need to edit the shiparch to change that…
Example
camera_offset = 6, 22This is the normal usage of y,z, it also supports x,y,z, I would suggest trying 0,50,0 for your first attempts, this will put you 50 units directly above the ship. The only problem I foresee with this method is that it will sit directly about your current ship…**
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Could you elaborate please mr solurus?
This is purely experimentation to get some idea of how things could play out in another project of mine.
I’m learning C# at the moment for use with the XNA framework to program my own game in top down arcade style but with rpg, rts and arcade combat elements. I’m currently working on the design document so if anyone has any ideas such as things you felt were missing from Freelancer, i’d appreciate it.
Particulary if it relates to universe interaction, i.e; how the player can effect the world he/she plays in.