3D Model Showroom
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some more ships for you all, sorry they arent textured, not my job ^_^.
Unnamed Freighter - Large Freighter for one of numerous small powers.
Unnamed Bug Light Cruiser
CL for our Bug Race. Everyone’s got to have insects to crush.
Ravenak Class Cruiser - Gertoth Enclave
Jerathak Class Frigate - Gertoth Enclave
City Ship Valhal - Rangers
The mammoth city ships of the Borderlands Rangers are used a nodal fleet and trading points. Capable of ferrying either six squadrons of battlecruisers and supporting cruiser and destoryer flotillas or two full Squadrons of the Wall (Dreadnoughts and Super Dreadnoughts) into battle, a City Ship is a force to be reckoned with.
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Very interesting designs to me. I like them, but you’re still on step one. Texturing is a very important part of the final look of the models. A horrible texture in a stunning shape is a horrible ship.
And you have to take care of the ratio guns/ship sizes. Freelancer’s weapons don’t fit in all models. At least that’s what I’ve learnt in my short experience.These are my last 3 babys:
**[Wazabi]
[Armadillo]
[Zero]
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im aware of texturing and such, and gun size. ive been doing this for quite some time, i just didnt frequent the boards untill recent. as for textures, aint my job, im just my team’s modeler. i do OK textures, they aint amazing, but my primary job is just making the ships.
and as for the ratio, for the most part, our mod calls for invisible weapons, and im in the process of making custom turrets for those that do require models.
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From all topic some models were pleasant!
I consider that they are very well entered in Freelancer -
Here’s some images of a ship I just finished the other day. Haven’t converted it for Freelancer quite yet since I have about 6 or 7 other ships that will be converted along with this one (and for those of you who know where this ship is from, yes, mobile suits will be following in short order lol)
Comes in at around 9200 total polygons.
Renders are done so as to show off both the texturing and the glow mapping.
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Forsaken wrote:
VERY nice job! hats offIndeed very nice job!!!
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And now for the Ptolemaios 2 finished last night.
Comments/critiques are quite welcome. Model stands at about 8400 polygons.
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My friend is actually doing the renders for me in 3DS Max. I’ve tried my hand at using Kerkythea but I can never seem to get the scene set up properly. Probably just a lack of playing with it but it’s not a huge deal as long as he doesn’t mind rendering them for me.
Both of these were built in Wings 3D with a total build time (modelling and texturing) of 8 or 9 hours. My next ship will be the A-Laws Battlecruiser, which I already have modeled.
In the meantime, here is a pic of my other finished 00 ship, the Virginia-class Carrier.
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Definitely like that Guild Battleship!
Now she just needs some custom turret models. -
few more models from that mod im working on
Confederation of Solar Republics War Cruiser(NPC)
CSR = Human, for all intents and purposes. Some aliens in the mix
Therion Prime Yards PX-12 Patrol Gunship(Playable)
Patrol Gunship made by civilian yard.
Centuri Star Yards FR2a - Star Titan Freighter(Playable)
-UNRELATED-
random Assault Rifle
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Another ship, this time one from Legend of the Galactic Heroes.
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Hello all i’m going to post a few IN-GAME shots of a totaly new ship of mine.
I started out with a sub looking shape and then added on the armor plating and this is what I have.This is my first model up next to a Liberty Cruiser.
Then after much reworking here it is one more along side the Battleship Missouri
And here a shot of me putting the ship into the scalfolding at Norfolk shipyard,
made it in my frist attempt and without hitting the sides or top/bottom.
And now fully inside the scafolding and ready for refit,a nd repair.
Would be interesting if you can make it were capital ships
would pull into there for docking as long as they are small enough to fit inside.